-added a new Item: the Gunpowdered Slime Ball
-added a damage config for Barrel Blast, Tactical Crossbow and Netherite Hand Plate
-made arrows from the Cocktail Bolt enchantment much more consistend and accurate, they are now equally as accurate as normal arrows, but do a bit less damage
-adjusted the shoot cooldown of a Tactical Crossbow, that is enchanted with Precision, from 3 to 6 ticks
-added 2 new advancements
-sorted all the mod's items into the vanilla tabs which means that they will no longer be at the end of the tab
-the Grip Shot can no longer attach to all blocks, it will bounce off blocks, that have a hardness value higher then 25 and it will only last for a short amount of time on blocks with a hardness value lower then 1, all this can be disabled using the new config option "Sticky Grip Shot"
-slightly nerfed the speed of using an elytra and the Grip Shot together
-added a new config option for the Barrel Blast, it makes the Barrel Blast take the knockback resistance of the target into account on use, meaning that if this option is active, a iron golem hit by a Barrel Blast will not be knocked back, since it has 100% knockback resistance
-stopped the Ender Kunai from targeting mobs that it couldn't hit
-made the ender dragon completely immune to the Barrel Blast's knockback, so you can't launch it into space anymore
-slightly changed the Tactical Crossbow's texture
lots of balancing
-reduced the default range of the Grip Shot from 40 to 20 (this can be configured in the new config)
-reduced the Barrel Blast's loading capacity from 8 to 6
-lowered max level of Chain Reaction from 4 to 3
-nerfed the damage of the Tactical Crossbow
-extended the Tactical Crossbow's loading time
-balanced Overload Enchantment:
fixed some more multiplayer issues
any multiplayer rendering issues from using the Grip Shot should now hopefully be fixed

adds some fun and fast ranged weapons