Allows players to enter "PvP" mode.
Skull marks PvP flag enabled. People with PvP flag disabled (no skull) can not damage you as long as you don't have it enabled as well. In all other cases PvP works.
Default keybind: K
Version 2 came out (sorry for the wait lol)
Now we have:
- Adjustable pending timeout, cancled when doing damage or receiving damage
- Server config, no more gamerule setup
- Fabric NeoForge support, at least 1.20.1
If you don't get how PvP works with this mod refer to table below:
| Enemy's skull | Your skull | Can attack happen? |
|---|---|---|
| ENABLED | ENABLED | YES |
| ENABLED | DISABLED | YES |
| DISABLED | ENABLED | YES |
| DISABLED | DISABLED | NO |
Like in Project Zomboid.
Need more classic enable disable logic? You can change it in server config.
On server check world/serverconfig/pvpflag-server.toml
Yes, this file can be customized per-world
If you are hosting local save, check save directory
People with PvP disabled will not take damage at all. Refer to the table below:
| Enemy's skull | Your skull | Can attack happen? |
|---|---|---|
| ENABLED | ENABLED | YES |
| ENABLED | DISABLED | NO |
| DISABLED | ENABLED | NO |
| DISABLED | DISABLED | NO |
Skull texture:
![CC BY 4.0][cc-by]
by SkaldingDelight

More immersive PvP toggle, allowing players to show they are peaceful, not other way around (Project Zomboid-esque style)