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Моды/PulseLib
PulseLib

PulseLib

This library allow you to render and animate anything in game. Totally anything. Entities, blocks even items can be animated

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PulseLib 1.0.5

release26 марта 2026 г.
  • Now animation respect HOLD_ON_LAST_FRAME tag
  • Readded animated textures
  • Changed texture handling (check wiki for detailed description)

PulseLib 1.0.4

release24 марта 2026 г.
  • Entity heads now can turn
  • Fixed broken cutout shader
  • Fixed problem with rotation for child bones
  • Fixed problem with position for child bones
  • Fixed parsing issues
  • Small internal remmapings
  • Fixed model sometimes don't respect model data

PulseLib 1.0.3

release17 марта 2026 г.
  • Totally rewrited whole render lib code
  • Added Instanced Rendering which allow you have normal fps when more 2000 animated blocks or mobs on screen
  • Allow change model based on animatable data
  • Marked classes which was copied and rewrited from gecko
  • Fixed bug with wrong animation rotation importing
  • Fixed bug with missing included libraries
  • Added possibility to draw objects directly in gui

PulseLib 1.0.2

release14 марта 2026 г.
  • A bit cleared code
  • Move render code to model
  • Added possibility to render 3d objects in gui directly

PulseLib 1.0.1

release13 марта 2026 г.
  • Fixed crash with missing texture on model
  • Add posibility to use capital letters in texture names

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-ALoCS
Опубликован:3 недели назад
Обновлён:1 неделю назад
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