
PulseLib
This library allow you to render and animate anything in game. Totally anything. Entities, blocks even items can be animated
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PulseLib 1.0.5
release26 марта 2026 г.- Now animation respect HOLD_ON_LAST_FRAME tag
- Readded animated textures
- Changed texture handling (check wiki for detailed description)
PulseLib 1.0.4
release24 марта 2026 г.- Entity heads now can turn
- Fixed broken cutout shader
- Fixed problem with rotation for child bones
- Fixed problem with position for child bones
- Fixed parsing issues
- Small internal remmapings
- Fixed model sometimes don't respect model data
PulseLib 1.0.3
release17 марта 2026 г.- Totally rewrited whole render lib code
- Added Instanced Rendering which allow you have normal fps when more 2000 animated blocks or mobs on screen
- Allow change model based on animatable data
- Marked classes which was copied and rewrited from gecko
- Fixed bug with wrong animation rotation importing
- Fixed bug with missing included libraries
- Added possibility to draw objects directly in gui
PulseLib 1.0.2
release14 марта 2026 г.- A bit cleared code
- Move render code to model
- Added possibility to render 3d objects in gui directly
PulseLib 1.0.1
release13 марта 2026 г.- Fixed crash with missing texture on model
- Add posibility to use capital letters in texture names
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Лицензия:LicenseRef-ALoCS
Опубликован:3 недели назад
Обновлён:1 неделю назад
