Puddles & Floods adds a detailed puddle block that can appear during rain or after various fluid interactions.
Requires Fabric API (or forgified fabric api on neoforge).
For config, use command /puddleflood or your loader's mod list menu.
!A puddle in a forest
Puddles will appear:
Puddles from block interactions (broken cauldrons, flowing water, melting snow) will only appear if the mod is installed on the server. The other features will function on your client even if you're playing on a server that doesn't have the mod.
Puddles are non-destructive and will not wash away redstone or break blocks.
Stepping in a puddle will make a small splash sound.
In low-lying areas like rivers, valleys, and coasts, puddles can combine to create floods.
!A flooded river bank
Access the in-game config menu with the command /puddleflood or through your loader's mod list menu.
You can:
!puddles in a superflat world with shaders enabled
Only Iris/Oculus is supported. The recommended shader pack is Complementary.
Depending on the shader pack there are two ways to work around this:
LabPBR support is enabled in your shader pack and disable use shaderpack water in the mod's config.This is caused by the villager sweating effect from Subtle Effects.
In addition to the block models, the placement of the puddle blocks during rain can be changed by resource packs by editing the texture at assets/puddleflood/textures/puddles.png.