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Моды/Blockhead Bosses
Blockhead Bosses

Blockhead Bosses

A datapack that features a few difficult bosses and custom weapons each having several abilities.

723
4

2.3b

Beta10 мес. назад

Список изменений

v.2.3b

  • fixed 1 bug REAL (providence desperation phase hurt sound bug is fixed)

v.2.3

  • is now on 1.21.5 (datapack version 71)
  • providence texturepack (work in progress!)

PROVIDENCE:

SHIELDS:

  • shields don’t have an extra totem anymore that saves them from their first death (nerf)

ATTACKS:

  • patched every single charge attack
  • slightly optimized skullstorm and null distribution
  • removed nausea in ec:b
  • if a dash occurs during charge windup, dash skips to 10 ticks remaining, which is half a second before charging

MISC:

  • added creepers and creakings to #p_entities and #p_w_entities tags since i apparently forgot to add them
  • due to invis not working on providence anymore for some reason, providence’s scale is set to 0.0625 instead to mimick being invisible (might be reverted)
  • death breaking sound has two pitches at once (pitch 0.7 and 0.8 at the same time)
  • providence now has ambient particles (around her in a big radius)
  • greatly reduced the particles of everything (in the boss atleast)
  • lowered some of the sounds
  • kills items dropped by providence every 30 seconds (constant during skullstorm) when the setting is enabled (it is by default) (blockitemsdrop)
  • removed smite providence death's darkness, and blindness effects
  • boss got optimized

WEAPONS:

  • optimized the way the custom weapons gain enchantments in certain abilities/scenarios
  • made weapon cooldowns ticks remaining text more consistent between all the abilities
  • calling abilities now only has a 1 tick delay
  • custom weapon cooldowns disabled now affects soulflare's pulse burst and beam abilities
  • removed weapon cooldown max visual because i think its unnecessary since you’re gonna see the ticks ticking down anyway
  • ac gives affected entities kb resistance after getting launched up
  • made soulreap hitting sfx slightly low pitched
  • changed the retribution impact sound slightly (barely noticeable)
  • soulreap victims are given kb resistance and slowness when you hit them
  • slash damage (43 > 46) and reach (8 > 8.5) buff
  • fixed slice not picking up entities that are a block or nearer
  • added actionbar ability hints for pulse burst and pulse beam
  • stinger now does 4 magic damage (doesnt bypass iframes) and can only do 4 hits then it explodes
  • pulse beam now has a pierce level of 100 instead of 8 (pierces through ALOT of entities)
  • perennial edge's knockback now scales depending on the user's health: 15+hp=kb 0, 1-15hp=kb1, 1-10hp=kb3
  • cant jump during groundsmash smash
  • groundsmash smash is now more consistent
  • slice can now only damage for 5 ticks instead of 10
  • fixed the oversight where soul flare will keep it’s multishot given by skullrain after it ends when kept in your inventory
  • reduced soul beam arrow particles by a bit and made it glow red
  • removed aggressive counterattack arrow feature
  • uppercut vortex explosion makes you “fall” faster and deal no fall damage
  • soulreap now shows the additional damage dealt
  • buffed soulreap additional damage from 0.6 to 0.8
  • extended soulreap time from 160 > 200 ticks
  • buffed soulreap speed duration from 4s to 10s
  • you can now escape a retribution impact by calling the ability urself (very precise)
  • soulreap damage multiplier from 1 > 1.2
  • added null distribution sound to hour glass density (hgd)
  • nerfed hgd range from 50 > 20
  • nerfed hgd duration from 200 > 150
  • uppercut vortex explosion now spawns 0.7 blocks above ur feet rather than 0.6
  • falling smashes gravity changed to 0.1 and jump strength changed to 0
  • slightly tweaked stinger arrow particles and sounds
  • you no longer need to be on the ground to perform uppercuts in uppercut vortex
  • victim gains explosion kb res during the explosion of uppercutvortex
  • uppercut vortex user particle decrease
  • fixed pe, er, sc, sf base stats bug where mending and unbreaking level amounts got mixed up
  • the description color of pe, er, sc, and sf abilities now match the color shown in the cooldown visual
  • buffed pe base stats attack damage 7>8, sharpness 4>5
  • buffed sc base stats attack damage 11>13, attack reach 3>3.5
  • optimized and fixed some of the abilities ETHEREAL RETRIBUTION REWORK:
  • replaced strikes with just undead coagulation alone - more changes coming in the next version

ATROPOS:

ATTACKS:

  • patched the bug where multiple atropos’s causes the speed of all divide slices to increase exponentially

WEAPONS

  • patched lethal prescence freezing mid air bug
  • lethal prescence distance when entities aren’t detected is longer (10 > 15)
  • lethal prescence now can teleport from 4-15 blocks but won’t work if the spot ur trying to teleport to is impossible to be in
  • added ability hints (actionbar)
  • rend damage tick starts at 15 ticks after instead of 7
  • fixed rend bug where it disappears too early
  • rend teleport actually works now lol
  • air slash warning particles
  • added cooldowns for each ability
  • added ambient particles when holding the weapon

PRIMAL INVOCATION

  • patched malice double charge counter not working
  • malice double charges when ur hit instead of the opposite
  • patched every single charge attack

Файлы

Providence v.2.3b.zip(318.55 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.3b

Загрузчики

Версии игры

1.21.5

Загрузок

30

Дата публикации

10 мес. назад

Загрузил

ID версии

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