
Blockhead Bosses
A datapack that features a few difficult bosses and custom weapons each having several abilities.
700
4
2.5T18
alpha16 марта 2026 г.changelog
GENERAL
- fixed a bug (major oversight) if 2 of the same boss are spawned far from each other in the world, their music gets spammed repeatedly
- a lesser boss’s music no longer plays during a stronger boss’s phase transitions
ATROPOS:
PASSIVE:
- certain attacks will cause or replenish BLEED for 5 seconds
- when affected by bleed and another attack that applies bleed hits, it will refresh the duration of the debuff
- bleed ignores armor and their enchantments and will still damage even if the player has hurttime
- bleed removes REGENERATION at the first tick, so you can't have regeneration beforehand to nullify this debuff.
- have the REGENERATION effect to be cleansed from this for 10 seconds
- you cant receive the REGENERATION effect during said 10 seconds
- fixed bug where lethal presence doesnt work on entites in the air
ATTACKS:
- slaughter and rend now gives atropos res 3 instead of 255
- bait gives constant resistance 255 IF successfully been hit
- bait gives resistance 3 for the whiff variant
- bait final slash ignores iframes but is blockable
- divide gives constant resistance 255
- dodge now has a very small window of vulnerability, only the first few ticks has invincibility frames. timing your hit properly will play a sfx to let you know you did it at the right time.
- lethal presence gives constant resistance 255
- decapitate 1st & 2nd slashes (small) is now explosion_bypass_armor_shield (it can bypass iframes and shield)
- decapitate 1st & 2nd slashes (small) have decreased hitboxes
- decapitate 1st & 2nd slashes (small) have significantly lower damage
- decapitate 3rd slash (big) has a secondary hitbox near the tip, its first and secondary hitbox can hit simultaneously, dealing more damage
- decapitate now tracks the target during the slashes
- burst ends early if running into a wall
- drift wont commit to the leap if within enclosed space or going backwards into terrain
- drift damage nerf (17 > 15)
- slaughter bubble of slashes moves out less to sweep the area better
ATTACK COMBO:
- attacks have higher "cooldowns" and atropos will now dodge more
WEAPON:
- lethal presence now works in the air
VOLTARIS:
GENERAL:
- fixed hitbox for all kinds of his lightning
- his lightning can now be summoned underground and break blocks
- changed lightning impact sfx
- lightning properly goes down (ensured that it goes until it hits the ground)
- immune to wither effect
- changed the bossbar a little
- buffed hp from 350 to 400
- enters phase 2 at 40% health
- normal dashes that end up in voltaris being in a block does break block instead of going to the nearest air block above
ATTACKS:
- balanced all instances of hunger in his attacks
ATTACK COMBO:
- buffed phase 1 b.a.t from 1.5 s to 1.25s
- changed phase 2 stamina from 15 to 12
- buffed phase 1 stamina regen time from 5s to 4s
- buffed phase 2 stamina regen time from 2.5s to 2s
- fixed the bug wherein the last attack before losing stamina instantly skips to the next attack combo resulting in a feint attack resulting in voltaris being too difficult
- attack combos complete overhall
- will now start attacking when spawned after 3 seconds
relentless wrath:
- breaks blocks
- properly works underground
volt strike:
- changed vfx and sfx
- breaks blocks
- changed lightning projectile life (in ticks) from 30 to 40
- nerfed speed from 0.5 bpt to 0.35 bpt (bpt = blocks per tick)
- increased range from 1.5 to 1.7
- decreased damage from 20 to 14 (bypass enchants)
- no longer disables shield
flashing aggression:
- prediction is now more accurate
- can now choose a random direction to dash to per punch
- punch vfx properly faces the target
- breaks blocks
- slightly changed warning sfx
thunder reckoning:
- affected by general lightning changes
- changed lightning sfx
- changed damage range from 1.2 to 0.7
photoelectric death
- prediction is now more accurate
- changed sfx and vfx by a bit
- increased grab time and everything after it by 1 tick
- decreased lightning time by 2 ticks
- removed slow falling effect from grabbing
- once you get grabbed you can no longer escape its slam
profaned plummet
- buffed outer explosion damage reach from 3-4 to 3-5
- can now hit in the air
- fixed bug where after photoelectric death variant warning falls down instead of staying in the air
- slightly changed vfx and sfx
- no longer creates fire on explosion
resonant collapse
- changed vfx and sfx by a bit
- now uses the same code for scattering lightning as erebus’ lapse sub attack
- increased range from 10 to 15 blocks
- changed spawn chance from 50% to 60%
NEW ATTACKS:
- stormed annihilation
- voltage rupture
EREBUS
- erebus and revenant can now be easily identified attacks:
- fixed the bug where the shardstorm stun isnt working
PROVIDENCE
GENERAL:
- changed all instances of skullstorm (incl weapons) to use code similar to lapse instead of spread players
ATTACKS:
- changed skullstorm spawn percent from 60% (phases 1-2), 80% (phase 3) to 100%
- made all phase 3 skulls into normal skulls instead of some being dangerous skulls
- doubled phase 3 skulls spawn
- lowered skullstorm spawning from 25 blocks up to 15 blocks up
WEAPONS:
- buffed skullrain range from 8 to 10
- changed skulls spawn chance from 80% to 100%
2.5T16b
alpha10 марта 2026 г.changelog
providence changes
GENERAL
- fixed music hierarchy (strongest boss is the priority in playing music)
- added mannequins to #p_w_entities
EREBUS
- fixed the bug where his actual entity (vex) is seen dying during the death animation
- added music
- buffed shards range for every entity than players from 1.1 to 2
- buffed lapse range for every entity other than players from 1.16 to 1.3
VOLTARIS
ATTACKS:
- flashing aggression no longer gets cancelled when blocked
- added music
ATROPOS
- slight rework
- gives nearby iron golems weakness 2
- improved block anti suffocation ATTACKS:
- burst (new)
- drift (new)
- nerfed drift damage from 20 to 17
- dodge (new)
- bait buffed (tweaked alot)
- rend vfx slightly changed
- slaughter vfx slightly changed
- greatly improved his divide slashes accuracy
- fixed music check for atropos ATTACK COMBOS:
- reworked, no longer a fixed system
2.5T15
alpha6 марта 2026 г.CHANGELOG
Erebus
- can now break blocks
- made shards (the projectiles) 1.1 reach instead of 1.3
Voltaris
- made the attack combos slightly faster
2.5T14
alpha28 февраля 2026 г.changelog
added erebus
/function erebus:main/spawn/animation
stuff to expect soon:
- summon mechanic
- dimension
- death drops (+ custom weapon)
- balancing may not be final
added voltaris
/function voltaris:main/summon
stuff to expect soon:
- summon mechanic and animation
- death animation
- death drops (+ custom weapon)
- balancing may not be final
2.5T6
alpha16 февраля 2026 г.CHANGELOG
GENERAL
- improved music sound quality
- removed naj's take (alternate music for providence), it will be used for future bosses
- gave everything (so far) advancements
PROVIDENCE
- triggering the desperation phase transition during withering skyrise is no longer possible
- decreased desperation phase length
- removed desperation phase b.a.t (faster attack combos)
- decreased necromantic smash windup time by .5s
- slightly improved hurt particles
- time speeds up rapidly during desperation phase
- time speeds up very rapidly during death
- attempt at fixing the bug where dash ruins an attack
- fixed the bug where providence is able to shoot wither skulls during desperation phase transition
- buffed cotton candy burrow speed
- fixed the inconsistency with a niche mechanic where providence has a low chance to fake her explosive charges with a dash before charging
PRIMAL INVOCATION
- slightly improved hurt particles
- huge revamp soon
ATROPOS
- atropos spawning mechanism item requirements change: (paper + bad omen potion + ominous banner + diamond sword + totem of undying on top of a cartography table
- increased mandate of death (atropos summoner) villager detection distance to 100
- improved being hurt particles
- no longer gets caught on fire (visually)
- atropos music changed
WEAPON
- the custom model now stays if you upgrade it to netherite
- added rush
Совместимость
Minecraft: Java Edition
1.21.x
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:6 дней назад

