
Project Jujutsushi
A datapack that is dedicated to the Jujutsu Kaisen anime/manga.
Project Jujutsushi
NOW FOR 1.21.11
I've been working on and off on this Jujutsu Kaisen datapack for about a year or more. I think the magic system is super interesting, especially the domains and I wanted to adapt it into Minecraft. I wanted the experience of fighting cursed spirits and progressing in power.
As of right now, I want to make sure that the abilities are balanced and no one character's abilities are expressly stronger than another's. So, I'd love to have some playtesters to be able to gauge how broken/unbalanced some things are in the datapack at this moment. I'd also appreciate any other experienced datapack makers since this really is my first datapack project.
Features
Completely revamped progression system. Normal hostile mobs replaced with cursed spirits of varying strength. Normal Minecraft combat is insufficient to deal with cursed spirits.
Techniques:
- Shrine (Sukuna)
- Limitless (Gojo)
- Heavenly Restriction (Toji/Maki)
- Disaster Flames (Jogo)
- Disaster Tides (Dagon)
- Disaster Plants (Hanami)
- Idle Transfiguration (Mahito)
Special Grade Cursed Spirits Added:
- Jogo
- Dagon
- Hanami
- Mahito
Grade 1 Cursed Spirits Added:
- Ko-Guy
- Sunyata
- Masamune
Cheat Commands
- Use the command /function jeez.jjk:cheat_list to see some useful cheat commands to spawn in cursed spirits, change your grade, change your technique, etc.
**Future Plans
In the future, I'd like to add more special cursed spirits including Special Grade ones. I also hope to start adding more techniques for the players now that I have a solid foundation for adding more features. If I'm able to keep my motivation up for this, I want to start adding custom structures, custom items, lore, etc.
Credits
AnimatedJava - some of the models and animations KNKevin - Hollow Purple lightning textures
