!License
...An Overly Complicated Sound Mod Made Slightly Less Complicated...
This is a Fork of Sollace's Fork of Huricaaan (Ha3)'s original mod that removes technical debt, this fork should be far easier to maintain, and faster to update (sometimes by several weeks) to the latest versions of the game, while being more flexible.
Removed Dependencies:
Removing these dependencies should not affect the functionality of the mod for most people, while having them forces support for newer minecraft versions to come with significant delay, sometimes by up to several weeks.
Removing these dependencies enables us to maintain this mod way easier and faster in the future, and potentially enable support for Forge and other mod loaders.
This is the continuation of Huricaaan (Ha3)'s original mod, maintained and updated to the latest version of Minecraft. All previous features have been restored and some new ones added, with new development promised for the future on the opensource github profile!
Expect to see a more rich and immersive Minecraft world, one where Presence Footsteps adds new and more dynamic sounds for every block the player walks on. Every block has its own material assigned to it, and can make their own, customized sounds to better match what they're made of.
Not only that, but the latest version includes step sounds for certain non-block entities:
Shulkers make the same creaky box noises as Shulker boxes, boats sound like wood, and armour stands creak and produce a stone stepping sound as you walk on their stone slab base.
Presence Footsteps is fully customisable with resource packs. The mod by default includes a pack with its own sounds and material mappings for the vanilla blocks, however if you don't like those sounds or want to use your own, this pack can be turned off or used together with packs from the community.
Note that you need at least one sounds pack enabled for the mod to function.
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Presence Footsteps will attempt to figure out the sounds of modded blocks by looking at the vanilla material/sound types they use. If your mod is using very unique sounds though, you can add mappings to your mod to directly control what sounds presence footsteps uses for your block by following the guide on our wiki