So… There you go! :D
Was the wait actually worth the risk? Maybe yes, maybe not… I DON’T CARE! XD. There you have the last biggest version this mod is going to receive, marking here the end of this project that has been in development since October of 2024… I’m feeling old right now… Most of the content of this version is like some type of "endgame content"; this content was already planned from long ago, may I say, like 5 to 7 months ago. Even with the idea in mind, it was harder to develop than I thought, mostly due to discarded ideas; for example, the "lab" (broken_heaven) was going to be just another mediocre Overworld structure with jigsaws, "Wow!"
The Fallen Writer, or the PG's taking over, were ideas that I'd had during the development of V2; those ideas were actually retaken from the original Porky’s Legacy (mostly discarded ones due to its cancellation; for example, the behavior of Writer in "broken_heaven" was inspired by the "Day mode" of "Souless," which I'd called back then "Slapper Mode," or even the Writer character was indeed the 5th character that the mod was going to receive. (With his OG character name, Writer is NOT his real name beyond this mod.) Luckily for this version, I remade its model; back then it was HORRIBLE.) So yeah… There are some mechanics such as the “red fog” entities ramming into you from there, among many...
I know this version won't be liked so much, especially by… well, the ones who take this mod in a “serious way XD." While developing V1, I wanted consistency, a mod that you can mix with others like in a modpack, but when I released V2, I realized that my mod was a bit… well… Let's say "very restrained in his things." Thanks to some indirect feedback, I fully confirmed my theory: this mod was not meant to be for a “LONG TERM SERVER FOR FRIENDS & STUFF :D"; EVEN THE SAFE MODE COULD BE A PROBLEM XD (the funniest thing is that it was never meant to be added...). Those were the steps that freely allowed me to write and script an "end sequence" to this mod… [ALSO! THERE’S A CONFIG FOR THE SERVER TO PREVENT THIS FROM HAPPENING! JUST IN CASE SOMEONE IS AN AS######! XD].
Anyway, hope you enjoyed this… legacy… I stop yapping; here’s the changelog. ; )
CHANGELOG
ADVANCEMENTS
- Watch your step!
- I'm sorry, little one...
- Shoot! I misclicked!
- Well... this is broken...
- You broke it... You pay it...
- A script... A BROKEN ONE?!
- THE VOID WALKER
- You did what you could...
BIOMES
STRUCTURES
// IMPORTANT NOTE BEFORE RELEASE: REMOVE EVERYTHING RELATED TO THE “TESTING ZONE”... YOU HEAR?! WE CAN’T AFFORD ANY MORE TROUBLES!!
- broken_heaven lab (has 3 layers)
- false_positive
- source_lab
- rotting_roots
BLOCKS
VEGETATION
- Deathura
- Ghostflow Orchid
- Pelletblind
- Angel Drop
- Voidglow
- Raffleshade Bloom
- Collapsed Raffleshade Bloom
- Death Raffleshade Bloom
- Begfate
ITEMS
- Toxinapple
- Voided Music Disc
// HIDE THOSE NOW!!
- dev_sword
- broken_code_pad
- script_end
GUI:
ENTITIES
// REMEMBER THAT THIS COULDN'T BE ADDED, YOU HEAR ME??!!
- // Wheelform
- // glitchedmorphen
- // ng (“nulled game” (don’t make funny “words” >:( ))
- // Corrupted Nodes // IT’S THE 5TH TIME THIS WEEK PG#520! BE SURE TO HIDE THIS ESPECIALLY! ANOTHER MISTAKE AND YOU’RE OUT!!
PARTICLES
EVENTS
- Splashes & SinberSplashes (Better explained in IMPROVEMENTS section ;))
- DialogueBox
- TheWriterTakesOn
- TheWriterMissClick
- WorldFloodedOnChaos (or just: “Final Boss” ;) )
DIMENSION
- broken_heaven
- THE SAMSIDE
- Added an ending event
IMPROVEMENTS
ADVANCEMENTS
- Rottenmorphen won’t give you the “Rotted Up” advancement if it scares you in “broken_heaven.”
BIOMES:
- A new tag has been made “fog_flood”; this tag was made to globalize and optimize the fog events.
- By now, all the biomes of the mod have this tag.
- Decreased cooldown of ambient music of all the biomes.
- Corrupted Spores will now have a unique track instead of the Ominous Music
- New sounds added:
- Ambient sounds for Hazed Plains
- Ambient sounds for Sinner Land
STRUCTURES:
- Increased generation of Writer’s Altar
- Increased generation of Rebirther’s Altar
BLOCKS:
- New sounds added:
- Anti-Monster Station (Opening/Closing)
- Paranoia-Consumer Rod (Activate/Deactivate)
VEGETATION:
- Empty Roses in Sinner Land will eventually start decaying and eventually turning into the new “Raffleshade Bloom”.
- New sounds added:
- Picking Corrupted Berries
- Picking Agitated Fruit
- Picking Nulled Cherries
- Ghostflow Bushes (while “flowing”)
ITEMS:
- Some flowers now can be used on “water bottles” in a brewing stand to craft potions:
- Glowshroom -> Night Vision;
- Corrupted Grass -> Slowness;
- Necroveil -> Regeneration;
- Flaming Hope -> Fire Resistance;
- Troubledgaze -> Strength;
- Ghostflow Orchid -> Invisibility;
- Angel Drop -> Slow Falling;
- Voidglow -> Instant Damage;
- Toxinapple -> Poison;
CONFIG:
- 1 option has been added to the client side:
- Show_Dev_Objectives // WHO TOLD YA TO WRITE THIS????!!!!
- 1 option has been added to the server side:
- Allow_Ending // ENDING??!! YOU ALL SICK! THIS IS A MOD! NOT A GAME!
GUI:
- Redemption Timer has been tweaked
- Documents:
- The case "Conformation" has been finally added.
- The case "Sin" image has been updated to the new Sinber model added in V4.
- Almost every document has been improved and corrected, so they’re updated and even more understandable.
ENTITIES:
- There are 2 new tags to filter which mobs CAN spawn in dimensions such as “The Samside” and “broken_heaven”; this will prevent players from using “projectiles,” “ender pearls” (especially due to endermites), possible Deadtime Jones /THAT DAMN PARASITE!!!!/, and other possible things.
- There’s a new tag called “not_fooled_by_fog”, this tag is for mobs which can’t lost you inside of the fog of certain biomes such as Hazed Plains;
- Increased the distance where mobs can see you inside the fog.
- Corrupted entities will now depend on the server side to avoid annoying visual errors related to those.
- Deadtime Jones will now have less chance of emerging from a Corrupted Entity by its own and will mostly depend on the entity corruption level.
- Corrupted Golems can now lose you if you’re in the fog;
- RottenmorphenDamage has been replaced by HeartAttackDamage due to other entities using it as well.
- Rottenmorphen spawn has been nerfed a bit.
- // REMEMBER TO REMOVE THESE 2 LINES!!! THEY MUSTN'T KNOW EVERYTHING!
- // Rottenmorphen will turn into “glitchedmorphen” if it’s summoned inside “broken_heaven.”
- // K will turn into “ng” if it’s summoned inside “broken_heaven.”
- Sinber has received some new animations
- HIM running animat ion has been improved.
- HIM has received new Animations
EVENTS:
- Music has been filtered and optimized in a better way.
- Main menu:
- The mod now has custom splash texts related to the mod; those splashes will sync with other ones and will not override them (hopso…).
- When Sinber is inside, the main menu screen will only play one custom track in loop; that music doesn’t depend on your music volume on purpose. ;)
- Also, the splashes would be totally different with him inside; those text splashes will override ANY splash, like if he has total control… of your… main screen… wow… How spooky… I guess…
- The nightmare event (the chance of getting to the SAMSIDE through sleeping)
- Now it depends on the server side, decreasing its chance… I guess..
- while The Writer is taking over.
- There’s a 1 in 66 chance to be sent to THE SAMSIDE; if this fails, The Writer would execute an event to avoid it (saving you in the act).
- In that chance, there’s a 1 in 3 chance of him misclicking and sending you to "broken_heaven."
EFFECTS
- Startled effect Deadtime Jones stare filter has been improved to make it less annoying (And more friendly for your eyes… ;) )
LOOT:
- Increased “Case: Conformation” Document chance
THE SAMSIDE:
- Void Ambiance theme will now be considered as music and not a loop ambient noise for this biome/dimension.
BUGFIX:
- Music shouldn’t be skipped after muting the volume and turning it on again anymore.
- Fixed “Mouths Do Lie” track due to no being correctly implemented (consistency lost).
- Corrected some misspellings on the “Writer’s Altar” structure
- Potted Flaming Hope will now give its flower by copying it from creative instead of a Corruptiny… (How did I miss this?)
- Picking up Corrupted Berries, Agitated Fruit or Nulled Cherries will now display the sound on the server side, this due to unnecessary duped audio samples;
- The sound of picking Corrupted Berries and Agitated Fruit is now on “block”;
- Anti-Monster Station will now depend on the top solid collision to appear.
- Anit-Monster Station can now appear on top of Hazed Moss.
- Human traps will always deal damage even in peaceful difficulty.
- This blocks won’t be translucent anymore:
- Glowshroom Block
- Defective Dirt
- Corrupted Snow
- Corrupted Snow Block
- Corrupted Moss
- Hazed Moss
- Sinned Moss
- Scoria
- Scoria Bricks
- Chiseled Scoria Bricks
- Startled effect has been reworked and should feel smoothly and not forced or “radical”
- The anguish effect won’t have particles if added via fear events anymore
- The following entities won’t despawn anymore if the game is set to peaceful:
- Rottenmorphen / glitchedmorphen
- K/PG / ng
- Sinber / Sinber carry (well, this fella actually stops running from you or moving while carrying… Anyway, WHO PLAYS AN “HORROR” MOD IN PEACEFUL??!!)
- Cutouts
- HIM
- Some entities won’t get stuck anymore because of the low chunk distance. (maybe… XD)
- Rottenmorphen will now despawn faster if it doesn’t have any target.
- Cutouts will no longer sink in powder snow
- Fixed Redemption Timer size issue
- Players may not get softlocked inside the leaves of the trees after appearing on THE SAMSIDE.