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Pony Origins

Pony Origins

Origins from the world of Equestria!

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Pony Origins 2.1.0

release10 июня 2025 г.

The Wet Advancements Update

Several issues with Advancements and swimming have been fixed with this update:

  • Removed Running On Water, as it was breaking due to bugs
  • Added flowing_water to water detection in several powers
  • Cleaned up the function installer to reduce the number of files
  • Reworked how stats are tracked and initialized for advancements

Now, when you choose an EUP species, the advancement tracker will take into account your already accumulated stats, meaning you have to get that flight / running / trading etc. time done as that species. Previously, the system tried to "reset" the stats, but that doesn't actually work. Now it is working as intended.

Pony Origins 2.1.0 (Datapack Version)

release10 июня 2025 г.

The Wet Advancements Update

Several issues with Advancements and swimming have been fixed with this update:

  • Removed Running On Water, as it was breaking due to bugs
  • Added flowing_water to water detection in several powers
  • Cleaned up the function installer to reduce the number of files
  • Reworked how stats are tracked and initialized for advancements

Now, when you choose an EUP species, the advancement tracker will take into account your already accumulated stats, meaning you have to get that flight / running / trading etc. time done as that species. Previously, the system tried to "reset" the stats, but that doesn't actually work. Now it is working as intended.

Pony Origins 2.0.1 (Datapack Version)

release14 марта 2025 г.

The Bug Smasher Update

Pony Origins 2.0 had some unseen issues post-release, so here's some fixes:

  • Added function to re-calc weights after Ascensions
  • Fixed Umbrum having no skin type defined
  • Fixed some Weight calcs missing or inaccurate
  • Optimized some Weight if-trees
  • Fixed Cloven Hooves, Hooves and Canine Paws incorrectly applying some stats twice and ignoring some others
  • Fixed Feline Paws not correctly determining when silent footsteps are supposed to work
  • Updated icon to have the data pack version on it

Rebalanced some parts:

  • Membrane wings are 1 heavier

  • Frugivore diet is 2 lighter

  • Thestrals now have fur, so they are a little better protected against the cold (except their wings, which aren't). They weigh the same as pegasi still, thanks to being Frugivores.

  • Dragons are 1 heavier as a result.

  • Fixed the forge version information being wrong (Origins Forge is still unsupported currently)

The release version is now split between Mod and Datapack versions, as there is no way to intelligently serve either one from a single listing.

Stay tuned for more bug smashing and revising of Pony Origins 2.0

Pony Origins 2.0.1

release14 марта 2025 г.

The Bug Smasher Update

Pony Origins 2.0 had some unseen issues post-release, so here's some fixes:

  • Added function to re-calc weights after Ascensions
  • Fixed Umbrum having no skin type defined
  • Fixed some Weight calcs missing or inaccurate
  • Optimized some Weight if-trees
  • Fixed Cloven Hooves, Hooves and Canine Paws incorrectly applying some stats twice and ignoring some others
  • Fixed Feline Paws not correctly determining when silent footsteps are supposed to work
  • Updated icon to have the data pack version on it

Rebalanced some parts:

  • Membrane wings are 1 heavier

  • Frugivore diet is 2 lighter

  • Thestrals now have fur, so they are a little better protected against the cold (except their wings, which aren't). They weigh the same as pegasi still, thanks to being Frugivores.

  • Dragons are 1 heavier as a result.

  • Fixed the forge version information being wrong (Origins Forge is still unsupported currently)

The release version is now split between Mod and Datapack versions, as there is no way to intelligently serve either one from a single listing.

Stay tuned for more bug smashing and revising of Pony Origins 2.0

Pony Origins 2.0.0

release14 февраля 2025 г.

The Modular Update

Pony Origins has reached the 2.0! This update packs in a lot of features and changes! You will have to leave and re-join your server or open, exit, open again your single player save.

What's New

  • Modular Creature Features
    • Each creature is now the sum of its parts - body type, legs, wings, horns, and skin - all affect stats
    • A weight system adds variable stats to creatures based on the above.
    • Body type and base girth affect weight, health, movement speed, fall damage
    • Diet type affects weight
    • Leg type affects weight, movement speed over different types of terrain, and unarmed melee knockback or damage
    • Wing type affects exposure to environmental hazards and flight capabilities in different scenarios
    • Skin type affects exposure and resistance to different types of hazards and endurance
    • Horn type affects weight as well as the damage taken and dealt when ramming with the Charge ability
    • Balanced around Human, who's stats are unchanged from Vanilla except when standing unclothed in a snowstorm
    • Added and accounted for many body types that aren't currently used as well (for a future expansion)
    • Expanded the VAPS to include variable setting for the above modular powers - dynamically loaded powers set up the required variables used by various powers, then remove themselves automatically. This reduces the amount of active powers each origin uses during normal gameplay.
  • Added Bison, an alternative to Yak with better warm climate adaptability but without the signature YAK SMASH moves
  • Added Deer, a lightweight alternative to Unicorn, with Earth Pony's Flora as a Primary Talent
  • Added Charge talent, which allows a horned creature to charge at an opponent with high speed running and deal heavy damage. Different horn types will cause different amounts and kinds of damage and knockback. WARNING: Most horn types will cause extreme damage to the user if ramming a solid object!
  • Hazards for everyone!
  • Flappy noises when flying, dependent on wing type
  • Non-human creatures can shake off water/snow/oil that's accumulated on their bodies by getting clear of exposure and standing still for a couple seconds.
  • Creatures that have been hit with and survive Talent attacks will now be aggro'ed to the player
  • Spectrum advancements are now supported for Make Your Mark advancements (Alicorn progression)
  • Creatures with the right leg type that weigh less than human can now sprint across the top of water as long as they don't slow down.
  • Creatures with specific hind leg types now have a sprinting or crouching jump boost.

What's Changed

  • Tags are heavily reworked, with "compatibility" tags added that add the new tags used in Minecraft 1.21
  • Lots of 1.20.1 modded items are now supported in tags
  • Backend changes to prepare for Minecraft 1.21, such as depluralizing the folder names
  • Simplified a lot of descriptions for powers, to reduce file sizes
  • All instances of "race" and "races" are changed to "species" or "tribe(s)" where appropriate. While "race" is more correct in a lot of cases due to how Equestrian genetics works, in 2025 the connotation is too distracting an issue to leave older language like this.
  • Consolidation of a lot of powers - this reduces complexity with duplicate power files, and makes room for the Modular powers
  • Many bug fixes for minor problems
  • Sorted the Origins selection, to move Human to the left of the first origin, which is now Earth Pony.
  • Origins are sorted as follows - Earth Pony, Unicorn, Pegasus, alternatives to EP, alternatives to U, alternatives to P, overpowered quadrupeds, bipeds
  • Hazards affect flight speed variably - more contamination means slower flight
  • Wearing armor can reduce contamination increase and decrease
  • Burns from taking damage while on fire will diminish cold resistance on certain skin types
  • Dragons now have Nightvision
  • Dragons have digger limbs now and extra health, which makes them the slowest fliers due to being the heaviest creatures
  • Dragons' Heat is now contained in the Lithovore diet power instead, as that is the core of the Heat mechanic
  • Digger limbs allow mining natural stone as well as digging faster through dirt and sand when unarmed
  • Emotivore is now called Amorevore, to distinguish it from other Emotivore-type diets
  • Amorevores (Changelings) can "sense" food when hungry, which works even through walls
  • Amorevore feeding mechanics have been greatly simplified, and now only take the minimum amount of food per click
  • Amorevores can no longer feed on hostile creatures
  • Goats now have 9 hearts and are herbivores. While the meme of goats being organic garbage compactors is funny, the reality is, they're just hungry hungry herbivores
  • Fructivore is now correctly named Frugivore. Biology majors everywhere rejoice.
  • Rebalanced Chaos talent, it now selects "fireworks" and "sound" less often
  • Wingstrikes (hitting terrain when flying) do 0.001 damage. This is almost imperceptible amounts of damage that doesn't affect survivability, but it is enough to trigger the hurt effects and cause even more panic for flying creatures that like to fly too close to walls.
  • Rose Bushes and Sunflowers are no longer edible in-world, due to a dupe glitch. Break and eat these things normally.
  • Origin icons for many species have been updated to better match the creature.
  • Kirin's Nirik power has been simplified under the hood. It should function the same as always.
  • Rocket Dash cooldown is fixed, so dying and respawning after changing Origin during the post-collision cooldown won't permanently disable flight anymore.
  • Shock Ray fires every tick. This doesn't change much beyond the increase in energy consumption.
  • Umbrum Shadow Walk reworked, to improve utility. Energy drain is lower, especially when phasing, though the ability to see when phasing through solid matter is severely nerfed. Umbrum will no longer run out of air when shadow walking through unbreathable material, nor will an intangible shadow get dirty with contamination either.

What's Removed

  • No more "you" in descriptions. All descriptions now use third person.
  • Humans no longer get Talents. If you're playing this mod in singleplayer and you choose Human... what's the point of this again?
  • Firecracker will no longer shoot "creeper" pattern fireworks. This was necessary to reduce file size.
  • Most Alicorn, all Stamina, and all Unicorn power files are removed. Their functionality is consolidated in the normal version of these talents' powers, which saves a lot of file size and complexity, virtually eliminating duplicate code.
  • Spatium Pontis (Alicorn Teleport). Normal Teleport is already OP and already requires Distant Horizons or an absurd draw distance to use.
  • Waterborn no longer spawns in the Ocean. As cool as it was to have this, if a world didn't have an Ocean nearby to spawn, it could completely hang the game.

Known Issues

  • Charge is slightly jank, and doesn't always register a collision on terrain. It is currently unknown why.
  • Many mods with "oil" fluids either don't register their oil as a fluid or set it as a water type, which can't be fixed in Pony Origins.
  • Hurt sounds overlay on normal hurt sounds. This is a minecraft limitation.
  • Apugli has been Archived. This makes it a defunct mod, and puts Pony Origins and any modpacks it relies on in a bit of a bind, as it relies on Apugli for many things that won't work natively in Origins 1.10.x and older.

Coming Soon

  • Pony Origins 1.19.2 LTS update
  • Pony Origins Custom Creature Creator submod
  • Backports further back to 1.18.2 and 1.16.5?
  • More "Season 10" creature Origins?
  • More creature features?
  • Sirens?

Совместимость

Minecraft: Java Edition

1.20.x1.19.x

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Лицензия:LicenseRef-0BSD
Опубликован:2 года назад
Обновлён:10 месяцев назад
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