▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Lost Lore [Cobblemon]
Lost Lore [Cobblemon]

Lost Lore [Cobblemon]

This addon aims to add the extended canon that is the anime/movies, side games & manga to Cobblemon!

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Lost Lore [2.1.1]

release19 марта 2026 г.

Changelog v2.1.1

Miscellaneous & Fixes:

  • Fixed an error with the Crystalline Steelixite recipe
  • Put CCC on the incompatible mods list for now since it apparently breaks the Shadow Mewtwo & Lugia model

Lost Lore [2.1.1]

release19 марта 2026 г.

Changelog v2.1.1

Miscellaneous & Fixes:

  • Fixed an error with the Crystalline Steelixite recipe
  • Put CCC on the incompatible mods list for now since it apparently breaks the Shadow Mewtwo & Lugia model

Lost Lore [2.1]

release19 марта 2026 г.

Changelog v2.1.0

Fixed multiplayer compatibility (for FABRIC only yet):

  • Your Pokémon shouldn't disappear on Fabric anymore tho the Shadow type icon will appear as normal (a temporary workaround is to join a singleplayer world first and then the server)
  • These were mostly fixed by Mega Showdown Lost Lore requires at least 1.7.0 of MSD
  • On NeoForge you will still be prevented from joining the server, have to wait for MSD to fix it in a later release! (a temporary workaround is also to join a singleplayer world first and then the server)

New Icon for Lost Lore:

  • Updated the Icon - big thanks to Dogtor Bloo!
  • It's a homage to the first Pokémon movie, as well as the new armored Mewtwo model that will be added soon!
  • Man this addon has really come a loooong way from being just a side project I work on to relieve some stress

Miscellaneous & Fixes:

  • Updated Lucario better for compatibility with Navas ZA
  • Due to the way Navas implements it, you can't Mega Z Lucario in any costume. Only fixable once it gets integrated into MSD itself
  • Fixed Shadow Mewtwo's Shadow Boost ability setting all non-shadow moves to 0 damage
  • Fixed Magical Music Sheet blocking Pirouette form change from triggering
  • Fixed not being able to land/dismount Illusionary Rayquaza
  • Fixed Water Shuriken blocking Battle Bond from triggering
  • Fixed Shadow Mega Mewtwo X/Y being able to Dynamax

Updated & Rebalanced many Pokémon:

I consulted Shadowboxed - primarily known for his work on Project Lazuli, and he came up with many great suggestions so big thanks to him! Most of the changes were made to give the mons distinct identities and reasons to use them over their regular variants. Attention to "lore accuracy" was of course also paid so no worries!

MT

Nerfed its movepool a bit so it's inferior to MT2

  • Removed all fire & dragon-type moves, Rock Polish, Shadow Claw, Spite & Ancient Power
  • Added Heavy Slam, Steel Beam, Charge Beam, Wild Charge, Body Press, Autotomize, Haze, Circle Throw & Brutal Swing
  • Made it way heavier (for Heavy Slam and other weight based moves like Autotomize)

MT2

  • Removed all Ice-type moves, Rock Polish, Shadow Claw, Spite, Ancient Power & Dragon Dance
  • Added Heat Crash, Heavy Slam, Crush Claw, Steel Beam, Supercell Slam, Eerie Impulse, Shift Gear, Autotomize, Charge Beam & Clear Smog
  • Made it way heavier
  • Gave it a stupid hidden ability - let's just call it an easter egg!

Snowman Munchlax/Snorlax

  • Removed the normal type and made it mono ice type (since it's technically just snow)
  • Swapped its attack and special attack, swapped out some moves accordingly
  • Replaced its hidden ability (Furcoat) with a custom one (Frosty Winds) that boosts the accuracy & power of wind moves

Crystal Onix

Gave it more of a unique identity and fun abilities (honestly the custom abilities Shadowboxed suggested sounded cool and I wanted to code them in).

  • Changed to be a mono Steel type
  • Mirror Armor as an alternative ability to Water Absorb
  • Added some steel moves and Power Gem to its move pool
  • 50 BST increase

Crystal Steelix

  • Added some moves like Power Gem & Flash Cannon to its move pool
  • Added Crystalline (Rock type moves become steel type) as an alternative ability
  • 50 BST increase

Crystal Mega Steelix

  • Now Requires Crystalline Steelixite (due to it having custom Stats & Ability)
  • Swapped its attack and special attack
  • Added Hall of Mirrors (Using Flash Cannon lower the targets sp. def)
  • 50 BST increase

Lost Lore [2.1]

release19 марта 2026 г.

Changelog v2.1.0

Fixed multiplayer compatibility (for FABRIC only yet):

  • Your Pokémon shouldn't disappear on Fabric anymore tho the Shadow type icon will appear as normal (a temporary workaround is to join a singleplayer world first and then the server)
  • These were mostly fixed by Mega Showdown Lost Lore requires at least 1.7.0 of MSD
  • On NeoForge you will still be prevented from joining the server, have to wait for MSD to fix it in a later release! (a temporary workaround is also to join a singleplayer world first and then the server)

New Icon for Lost Lore:

  • Updated the Icon - big thanks to Dogtor Bloo!
  • It's a homage to the first Pokémon movie, as well as the new armored Mewtwo model that will be added soon!
  • Man this addon has really come a loooong way from being just a side project I work on to relieve some stress

Miscellaneous & Fixes:

  • Updated Lucario better for compatibility with Navas ZA
  • Due to the way Navas implements it, you can't Mega Z Lucario in any costume. Only fixable once it gets integrated into MSD itself
  • Fixed Shadow Mewtwo's Shadow Boost ability setting all non-shadow moves to 0 damage
  • Fixed Magical Music Sheet blocking Pirouette form change from triggering
  • Fixed not being able to land/dismount Illusionary Rayquaza
  • Fixed Water Shuriken blocking Battle Bond from triggering
  • Fixed Shadow Mega Mewtwo X/Y being able to Dynamax

Updated & Rebalanced many Pokémon:

I consulted Shadowboxed - primarily known for his work on Project Lazuli, and he came up with many great suggestions so big thanks to him! Most of the changes were made to give the mons distinct identities and reasons to use them over their regular variants. Attention to "lore accuracy" was of course also paid so no worries!

MT

Nerfed its movepool a bit so it's inferior to MT2

  • Removed all fire & dragon-type moves, Rock Polish, Shadow Claw, Spite & Ancient Power
  • Added Heavy Slam, Steel Beam, Charge Beam, Wild Charge, Body Press, Autotomize, Haze, Circle Throw & Brutal Swing
  • Made it way heavier (for Heavy Slam and other weight based moves like Autotomize)

MT2

  • Removed all Ice-type moves, Rock Polish, Shadow Claw, Spite, Ancient Power & Dragon Dance
  • Added Heat Crash, Heavy Slam, Crush Claw, Steel Beam, Supercell Slam, Eerie Impulse, Shift Gear, Autotomize, Charge Beam & Clear Smog
  • Made it way heavier
  • Gave it a stupid hidden ability - let's just call it an easter egg!

Snowman Munchlax/Snorlax

  • Removed the normal type and made it mono ice type (since it's technically just snow)
  • Swapped its attack and special attack, swapped out some moves accordingly
  • Replaced its hidden ability (Furcoat) with a custom one (Frosty Winds) that boosts the accuracy & power of wind moves

Crystal Onix

Gave it more of a unique identity and fun abilities (honestly the custom abilities Shadowboxed suggested sounded cool and I wanted to code them in).

  • Changed to be a mono Steel type
  • Mirror Armor as an alternative ability to Water Absorb
  • Added some steel moves and Power Gem to its move pool
  • 50 BST increase

Crystal Steelix

  • Added some moves like Power Gem & Flash Cannon to its move pool
  • Added Crystalline (Rock type moves become steel type) as an alternative ability
  • 50 BST increase

Crystal Mega Steelix

  • Now Requires Crystalline Steelixite (due to it having custom Stats & Ability)
  • Swapped its attack and special attack
  • Added Hall of Mirrors (Using Flash Cannon lower the targets sp. def)
  • 50 BST increase

Lost Lore [v2.0]

release13 февраля 2026 г.

Changelog v2.0

It's a full mod now! (thanks to Yajat)

  • Items now show in creative & JEI/REI/EMI (sadly old items lose their textures and have to be recrafted for the last time!)
  • Items are now translatable if anyone wants to contribute more languages
  • (language files are located at assets\lost_lore\lang\X.json & assets\cobblemon\lang\X.json)
  • Added German localization!

Moved most Fanon content from ATM x MSD to this:

  • Shadow Lugia, Meta Groudon, Spiky-eared Pichu, Primal Dialga
  • Galarian Mega Slowbro, Shadow Mega Mewtwo X & Y
  • Lucario & Incineroar Costumes
  • Pledge Fragment, Water Shuriken, Red/Green Scarf cosmetics

Shadow type, energy & forms rework:

  • I decided to remove this whole section from the changelog itself since there's many - MANY big changes
  • I suggest reading the modrinth page to see all of them (Shadow-type section)

Regarding AllTheMons x Mega Showdown:

  • It will stay fully compatible as before
  • It will be compatible with ATM x MSD v3.3.0, the ones before that might cause issues with LL-2.0 specifically
  • Code for Armored/Shadow Mewtwo has been ported over but the new models aren't ready yet
  • Since I am not allowed to port over the old models from ATM x MSD, I decided to leave them in there for now
  • Meaning you have to have ATM x MSD installed for Shadow/Armored Mewtwo to visually show

Miscellaneous:

  • Added Astronaut, Band, Bionicle, Cafe, Detective, El Brave, Rivals of Aether, Santa, Team Rocket (+Anime variant), Team Magma (+OR/AS variant) Incineroar costumes!
  • Added Magical Music Sheet which allows Meloetta to show her Pirouette Form permanently
  • Recolored Time Gear to match the color in Mystery Dungeon
  • Mega Showdown 1.6.9+ is now a hard dependency
  • Fully reworked Shadow Energy, Type & Pokémon
  • Added compatibility with Shadowed Hearts

Совместимость

Minecraft: Java Edition

1.21.x

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Поддерживаемые окружения

Клиент и сервер

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Лицензия:CC-BY-NC-SA-4.0
Опубликован:9 месяцев назад
Обновлён:3 недели назад
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