
Player: voxel damage (TACZ & Point black)
Voxel damage and regdoll to the player from explosions and TACZ weapons.
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Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics.
!Replace this with a description !dead player
This mod adds visual voxel-based player injuries,
Key features:
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A voxel "hole" appears at the point of impact on the player.
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Blood pixels at the hit location, as well as blood particles and blood pools.
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if more than 5 bullets hit within 6 ticks, a body part detaches and turns into a physical model.
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Synchronization of player injuries between clients.
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Upon death, the player leaves behind an interactive ragdoll model (thanks to PhysX-JNI).
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When killed by an explosion, body parts take heavy damage and are scattered.
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healing "wounds" with full HP
commands:
- /entity_damage models_clean - removes all physical models
- /entity_damage "player nick" reset - removes damage on the player
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Опубликован:3 месяца назад
Обновлён:2 месяца назад
