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Allows all players (including non-operators) to adjust their generic.scale attribute. Minimum and maximum values are configurable by operators.
/trigger scale set <value> to set your scale. Value is 10x* the actual scale. (e.g. 10 is 1x, 5 is 0.5x, 20 is 2x, etc.)/trigger scale (with no set) to reset the scale of the player to 1x.no_scaling are not permitted to adjust their scale./scoreboard players set <player> scale <value> (0 to reset, otherwise identical to /trigger parameter)/scoreboard players set $minScale scale.conf <value> and maximum scale: /scoreboard players set $maxScale scale.conf <value>*see below to change this
/function scaler:uninstall/datapack disable ...) or remove it from the datapack directory/reload)/data/scaler/function/pre_invoke.mcfunction and its equivalent in the overlay, the scale factor is managed by the execute store line. The default, 0.1, means that inputting 10 results in 100% scale; 0.01 would mean 100 = 100% scale, etc. If you change the scale factor, it might be necessary to change the reset scale on line 4.