
Played
Played is a lightweight Fabric mod that tracks local playtime for singleplayer worlds and multiplayer servers, with a total playtime display and optional Mod Menu config.
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Список изменений
Changelog
Improved Data Storage
- Playtime, server, and configuration data are now saved atomically, preventing crashes during saving from corrupting or emptying files.
- A
.bakbackup of the previous file is created automatically before every update. - Played automatically restores playtime data from its backup if a file is corrupted or cannot be read.
- Reliable immediate saving on world/server changes, AFK, disconnects, and client shutdown remains in place.
Stability Fixes
- Disconnect handling now runs on Minecraft's client thread instead of racing the render thread from Netty I/O.
- AFK and periodic-save timing now use a monotonic clock and are unaffected by system clock changes.
- Interrupted legacy storage migrations recover whichever central data file is missing without restoring intentionally deleted server entries.
- Server addresses are normalized consistently, renamed servers update their stored display name, and locale-specific casing can no longer create duplicate entries.
- Invalid boolean config values retain the last valid setting, and negative AFK timeouts are clamped safely.
- Cloth Config is now declared as a required dependency, preventing a missing-library crash when opening Played's config screen.
- Added automated storage, migration, overflow, and invalid-config regression tests.
Файлы
played-26.5.0.jar(758.78 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
mc26.2-26.5.0-fabric
Загрузчики
Fabric
Версии игры
26.2
Загрузок
114
Дата публикации
12.07.2026
