
Pixelmon: Speedup
This mod aggressively optimizes the battling engine of the Pixelmon mod to reduce the waiting buffer within battles.
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Pixelmon Speedup 2.2 (For Pixelmon 9.3.16)
Release04.07.2026
Список изменений
- Surprise! Update for Pixelmon 9.3.16
- Pixelmon actually added some of the features of this mod between 9.3.16 and 9.3.8. So the AI move picking is back to Pixelmon! Great job by the team :)
- Changed some of the logic to be more performance friendly, more caching and less calls.
- Log auto-acknowledge was actually scaled down by the team, so now the battleMessageSpeed in config targets their new and lower value. Another great job by them :)
- Battle controller logic got crazy re-arranged, so the actual speedup part of the mod for AI got broke :/ But it's not anymore! AI fast pathing back to working.
- Fixed some logic issues with AI trainers swapping pokemon causing turns to be given twice in one iteration instead of once; oopsie. This should hopefully fix the same issue in battles, but I didn't bugtest a whole lot! I'm a tad bit busy these days, sorry! If any bugs are reported to github, I'll investigate ASAP :P
Файлы
PixelmonSpeedup2.2.jar(35.49 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
0
Дата публикации
04.07.2026
