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Моды/phonk edit
phonk edit

phonk edit

its the youtube shorts skull phonk edits, but in minecraft!

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2.1.2

release26 октября 2025 г.

added a disclaimer for people who cannot read

2.1.1

release24 октября 2025 г.

Changelog

[2.1.1] - 2025-10-24

Highlights

  • Custom songs via resource packs: discovery is resource-pack-only. Scans enabled packs for assets/phonkedit/sounds.json and prefers keys under custom/.
  • New toggle: “Only Use Custom Songs” to play only custom tracks when present.
  • Auto-generated tutorial pack: “PhonkEdit-CustomSongs” with a HOW TO and example sounds.json to help you add custom audio.
  • Comprehensive freeze: fully locks inputs, camera, mouse, and client world; singleplayer server is paused until the effect explicitly ends; pause menu is auto-closed during the effect.
  • Hardcore Mode toggle: disables world pausing and all movement/camera locks for players who want zero control interference.
  • Added two new built-in tracks: phonk13 and phonk14.
  • Default Trigger Chance set to 0.30.
  • Ritual UX: replaced the mid-ritual overlay/effect with a global title/subtitle “Curse broken” for all players.
  • Stability and UX fixes across overlays, triggers, rendering, and localization.

Custom songs

  • Removed the previous config-driven user media pack approach; discovery is now scan-only from enabled resource packs.
  • Prefers keys under custom/ within assets/phonkedit/sounds.json so users can override cleanly without touching built-ins.
  • Added a tutorial resource pack named “PhonkEdit-CustomSongs” (generated into your resourcepacks folder) including:
    • A HOW TO guide explaining where to put files and how to name sound keys.
    • An example sounds.json with custom/bruh and custom/hahahafunisong entries.
  • New setting “Only Use Custom Songs” swaps between custom-only playback and mixing with built-ins.

Freeze, input lock, and safety

  • Client: blocks handleInputEvents, mouse move/scroll, player movement/jump, camera updates, world and particle ticks during the effect.
  • Server: singleplayer server ticking is paused until the effect ends; damage protection active for the effect’s duration.
  • Auto-closes the pause menu while the effect is active to prevent early unpause exploits.
  • Hardcore Mode disables all the above locking and pausing for players who prefer uninterrupted control.

Audio

  • New built-in tracks: phonk13 and phonk14; wired into assets/phonkedit/sounds.json and registries.
  • Added a helper script scripts/ffmpeg_reduce_gain.py to reduce built-in track gain by −10 dB (skips phonk6).

UX and defaults

  • Default Trigger Chance is now 0.30.
  • Phlonck block uses bone block sound set for more fitting audio.
  • Ritual completion shows a global title/subtitle “Curse broken”.

Fixes and polish

  • Fixed overlay inversion and improved top-layer HUD ordering.
  • Fixed early unpause: effect explicitly controls start/end; world stays paused in SP until end (unless Hardcore Mode).
  • Input/camera/mouse lock reliability improved; closes pause menu during effect in SP.
  • Triggers corrected for vehicle mounting, bed use, and eating; all respect chance and active-state guards.
  • Creative tab visibility, asset localization, texture/model registrations, and advancement text corrected.
  • Crash fix: corrected a mixin injection signature by changing a parameter type to the proper PlayerEntity.

2.0.1

release23 октября 2025 г.

bug fixes, also actually made the custom images working!

phonk edit v2

release22 октября 2025 г.

Changelog

[2.0.0] - 2025-10-22

🎨 Visual Stuff

Custom Skulls

  • You can finally add your own skull images! Just drop PNG files into .minecraft/config/phonkedit/images/
    • Images get auto-resized to 256×256 while keeping the aspect ratio
    • Works with any size image, we'll center it for you
    • skull20.png is special - it shows up when PHONK6 plays
    • All the default skulls get exported to that folder so you can edit them
  • Better Skull Rendering:
    • Fixed the annoying clipping issue where skulls got cut off at the edges
    • Made them smaller (40% of original size) so they actually fit on screen
    • Everything scales properly now
  • Way Better Drop Shadow:
    • Shadow is tighter and actually looks good now
    • Smooth fadeout instead of harsh edges
    • More subtle opacity so it doesn't look like MS Paint
    • Optimized so it doesn't tank your FPS
  • Motion Blur:
    • Blur follows the shake effect
    • You can adjust how intense it is
    • Smooth transitions that don't look janky
    • Only happens during the initial shake
  • Screen Shake:
    • Shake intensity is configurable now
    • Lasts 0.5 seconds with smooth easing
    • Shakes both the screen and skulls
    • Adds some actual impact to the effect

Freeze Frame

  • Dark overlay - dims the background so the skulls pop more
  • Cinematic bars - adds those vertical black bars for that 9:16 phone video vibe
  • Better capture - uses proper screenshot methods so it actually works

🎵 Audio

Music System

  • 12 different phonk tracks
  • Random selection
  • Pitch shifter:
    • Randomly adjusts pitch between 0.95-1.05 by default
    • Keeps it between 0.5-2.0 so it doesn't sound terrible
    • Adds variety without being too noticeable
  • Auto-stop:
    • Effect ends when the track finishes
    • Has a backup timer just in case

⚙️ Settings

You can configure pretty much everything now:

What You Can Toggle:

  • Grayscale filter on/off
  • Dark overlay on/off
  • Cinematic bars on/off
  • Skull graphics on/off
  • Skull shake on/off
  • Motion blur on/off

Fine Tuning:

  • Blur intensity (0-5, how spread out it is)
  • Blur ease (0.1-5, how fast it fades)
  • Shake intensity (1.0 is normal, higher = more crazy)

Audio:

  • Min/max pitch range (0.5-2.0)

Note: Version 2.0.0 is basically a complete rewrite with way more features and actually good visuals.

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:5 месяцев назад
Обновлён:5 месяцев назад
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