A simple parkour generator, that was originally written for the lobby on azingo.world
Command
/start-parkour
positionSpecify a position either absolute with coordinates or relative with~(Optional Argument)
Ifpositionisnt specified the command will use the current location of whoever executed it.
lengthSpecify a length as a whole number (Optional Argument) If not specified it will use a value in betweenparkour.MaxRandomLengthandparkour.MinRandomLength
Tips
Use a wide open area to give your parkour as much variation as possible
Config
parkour:
MaxRandomLength: 40 # Maximum length of the parkour (Only applies if length is blank)
MinRandomLength: 20 # Minimum length of the parkour (Same here)
# The chance a jump will be considered 'Hard'.
# Will spawn a glass pane instead of full block.
HardChance: 0.3
NewBlockSound: minecraft:block.note_block.pling # Sound made when new block appears
WinSound: minecraft:block.note_block.bit # Sound made when player wins
# Sound made when player loses (plays when player is 3 blocks under the lowest block)
LoseSound: minecraft:item.mace.smash_ground
ui:
# Title of the BossBar displayed when playing the parkour (Supports minimessage)
BarTitle: <gold>Parkour <b><current-jump>/<total-jumps></b></gold>
# Color of the BossBar
BarColor: YELLOW
# Type of the BossBar
BarOverlay: PROGRESS
functions:
# Command executed upon win/lose
# For datapack functions use `function pack:function_name`
win: xp add <player> <total-jumps>0 points
lose: ''
experimental:
# Will ignore the clear area requirement, could lead to blocks being placed in walls
# Generally not recommended, but might be useful for tight spaces
ForcePlacement: false
Placeholders
All placeholders can be used in functions and BarTitle
The Players Name The jump the player is currently on The total amount of jumps the parkour has (length)
Детали
Лицензия:MPL-2.0
Опубликован:11 месяцев назад
Обновлён:11 месяцев назад