Big bugfix (Makes it playable now) and balancing changes.
The modpack should finally be finished and complete at this point. I will start working on a huge update, maybe. Or I'll keep doing bugfixes. I'm not really sure where to start.
Hello! This small update adds some balancing changes and adds back a mod that I removed for some reason.
Since the point requirement has been changed, please check if your parasites still evolve correctly, do "/srpevolution getphase" in your world, if parasite points go above the point requirement, do "srpevolution setphase #" to fix your parasites (# = the phase you are currently in) Then again, only use this if you've noticed your parasites don't seem to be evolving!
This is the last update that will add new mods (for real now), now the next updates will completely focus on balancing changes.
Hello! This small update adds some balancing changes and others.
All the next few updates will be balancing changes from now on, as the modpack is now considerably complete. I will work on an update that includes the new Scape and Run: Parasites versions, but only after I'm satisfied with the balancing changes I have made.
Added QOL Mods: Tips (+ Tips Extension), Collision Damage, First Aid, Particle and Entity Culling, Hit Indication, CameraOverhaul (Vintage), Responsive Shields, and HWYLA.
Added Performance Mods: Alfheim, Gnetum, SerializationIsBad, and FermiumASM.
Fixed loot not spawning in chests in The Reflection because I forgot to add the loot tables (I am SO SORRY!).
Beckons have a rare chance to spawn in phases 5-10 now.
Rupters don't spawn in Phase 0 anymore (why did i do that anyway)
And I'm really sorry with the amount of bugs, it's my first time seriously putting effort into a modpack, that's all.
Next update will feature a custom BSL preset to fit the atmosphere I wanted for this modpack (a gloomy, slightly Silent Hill type vibe). Have fun! Don't let those beckons spread!
This new dimension will get an overhaul soon featuring more immersive and bigger buildings, more loot to find, and make it not so dry.
The Reflection, an Alternate Universe, where players were a successful civilization.
But, due to the parasitical infection arriving early in their universe, they went extinct, leaving nothing but a shell of what once was. This alternate universe has the parasites on the last stage of their evolution, only feasting on what is left.
More information in the modpack description.
To access The Reflection, you need a bed, 6 skulls or heads of any mob, and 2 Iron Blocks, and do a certain pattern.
1.) Place the bed
2.) Replace the flooring of the bed with Iron Blocks
3.) Place the skulls around it
4.) Keep another set of these blocks to go back to your regular overworld as once you go in there is no bed to be found
!The pattern needed to go to the Reflection
(if your parasites aren't evolving, use /srpevolution getphase to see if they are okay, if the points the parasites have are higher than the point requirement, then they need a reset, reset them using /srpevolution setphase # (# = the phase you are currently in) and you should be good to go)
Now, back to the regular changelog:
The next update will focus a little more on more balancing changes, performance, realism, and QOL. I want this modpack to have a more apocalyptic feel, so stuff will be added that feel like Left 4 Dead 2, The Walking Dead, and other examples, so wait up on that.

A somewhat lightweight Scape and Run: Parasites modpack, aiming to be fair but still very challenging, to maintain performance, and use mods to make survival possible.