Overkill Enchantment - Harv
Store overkill damage when killing a mob. Hit something and the damage gets applied. But it goes down over time. Now works with all weapons! And takes enchantments like sharpness, power, smite and impaling into account!
This enchantment is actually for a map I eventually wanna upload. You can obtain the Overkill Enchantment by combining a dragon head, nether star, echo shard and book in a crafting table. Alternatively, use the command /enchant @s minecraft:overkill or search for overkill in the creative menu.
Usage: Store overkill damage when killing a mob. Overkill damage is equal to the negative value of a mob's HP, if it existed. Overkill damage decreases over time. Hit a mob and deal the stored damage to it.
Equipment: Swords, Axes, Spears, Tridents, Bows, Crossbows and Maces
Ways for these enchantments to work with overkill have been added: Sharpness, Bane of Anthropods, Smite, Power, Impaling and Density. (Warning: Density is a tad inaccurate, but I'd rather be inaccurate in favor of the player)
Balance: Questionable. Open to feedback. In particular, I'm curious if there is a way to have it work accurately with the density enchantment. Feel free to message me under u/Unreasonable_Mess on Reddit.
See debug messages: /tag @s add dev Enable or disable players with high overkill damage glowing: /trigger overkillsetting (This only works if you have the dev tag and reloaded.)
Thanks to: u/TheStarGamer1 (for a smarter approach and getting me motivated to try again) and u/GalSergey (for the crit detection advancement ya posted like 9 months ago)
