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Моды/Overhauled Damage
Overhauled Damage

Overhauled Damage

A complete overhaul to several mechanics revolving around damage. Including elemental damage and shield parrying.

6.1K
26

2.4.2

release26 августа 2025 г.

2.4.2

  • fixed game rule

2.4.1

release25 августа 2025 г.

2.4.1

  • added "naturalArmourToughness" game rule
  • added attackers "generic.attack_knockback" value into the block knock back calculation
  • fixed an issue where blocking an attack would never knock back the blocking entity

2.4.0

release10 августа 2025 г.

2.4.0

  • reworked block knock back calculation
  • several internal refactors to improve maintainability
  • fixed several bugs with the icon bar configurations

2.3.0

release31 июля 2025 г.

2.3.0

  • additions
    • added alternative build-up bars consisting of icons, similar to vanillas resource bars
    • added generic attack type and changed default attack type multipliers to 1.0 for generic and 0.0 for all others
    • added alternative armor calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
    • added alternative blocked damage calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
    • added protection enchantment overhaul. Feather Falling works like normal. 'Normal' protection now works with a (configurable) percentage reduction. All other protection enchantments are disabled.
    • added new sound for a successful parry
    • added "damage taken from mana/stamina" attributes
    • added a "build_up_reduction_delay_threshold" attribute for each build-up type, they describe a delay in build-up reduction, when build-up is added
  • changes
    • reworked both client and server configs, improving the general layout and making the mod much more configurable
  • fixes
    • fixed an issue where the build-up bars were visible in creative mode
    • fixed an issue where the build-up bars were visible even when the HUD was hidden (pressing F1)
  • mod dependencies
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config
    • added dependency on Resource Bar API
    • Stamina Attributes is now an optional dependency
    • Mana Attributes is now an optional dependency

1.6.0

release16 ноября 2024 г.

1.6.0

  • added generic attack type
  • changed default attack type multipliers to 1.0 for generic and 0.0 for all others
  • added alternative armor calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
  • added alternative blocked damage calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
  • made many values in the damage calculation configurable
  • changed how protection enchantments work. Feather Falling works like normal. 'Normal' protection now works with a (configurable) percentage reduction. All other protection enchantments are disabled.
  • added new sound for a successful parry
  • added "damage taken from mana/stamina" attributes
  • Stamina Attributes is now an optional dependency
  • Mana Attributes is now an optional dependency

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:MIT
Опубликован:1 год назад
Обновлён:7 месяцев назад
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