OrjusDeath is a highly customizable Minecraft plugin that introduces a "downed" state mechanic, similar to modern battle royale games. Instead of dying instantly, players enter a incapacitated state where they can be revived by teammates.
| Command | Description | Aliases |
|---|---|---|
/od gui | Opens the main settings GUI | orjusdeath, revive |
/od reload | Reloads the configuration and language files | |
/od allowcmd <cmd> | Allows a specific command while downed | |
/od denycmd <cmd> | Denies a specific command while downed |
language: en
settings: down-time: 30 # Time before final death (sec) ✨-hold-time: 5 # Shift hold time to give up (sec) health-after-revive: 1.0 # HP after revival (1.0 = 0.5 hearts) health-while-downed: 6.0 # HP while in downed state crawl-speed-percent: 30 # Crawl speed (% of normal). 0 = still, 100 = walk. survive-✨-chance: 10.0 # Chance (%) to survive when attempting to give up (player stands up instead of dying) survive-timer-chance: 5.0 # Chance (%) to survive when the downed timer expires (player stands up automatically) instant-death-overkill: 10.0 # If damage > (hp + this value), player dies instantly worlds: ["world", "world_nether", "world_the_end"] allowed-commands: [] # Commands allowed while in downed state
instant-death-causes:
revive-logic: time-to-revive: 10.0 # Seconds required to revive reset-on-stop: false # Reset progress if the medic moves away? regress-speed: 5 # Progress loss speed (% per sec) if not being revived interrupt-on-damage: false # Interrupt revival if the medic takes damage? max-distance: 3.0 # Maximum revival distance (blocks)
inventory-penalty: armor-damage-pct: 20 # % of armor durability to lose void-chance: 10 # Chance to destroy an item (Void) drop-chance: 40 # Chance to drop an item on the ground (Drop)
protected-items: # Items that are always kept - NETHERITE_SWORD always-drop-items: # Items that always drop - DIAMOND
effects: darkness: enabled: true type: "DARKNESS" # BLINDNESS or DARKNESS amplifier: 0 # Effect strength
particles: on-down: type: "BLOCK_CRACK" data: "REDSTONE_BLOCK" count: 30 speed: 0.1 on-revive: type: "VILLAGER_HAPPY" count: 20 speed: 0.5 on-death: type: "SMOKE_LARGE" count: 100 speed: 0.1
</details>
### General Settings
- `down-time`: How many seconds a player stays downed before dying.
- `✨-hold-time`: How long to hold the Shift key to "give up" and die instantly.
- `crawl-speed-percent`: Controls how fast players can move while downed.
- `survive-timer-chance`: Chance to automatically stand up when the timer expires.
### Revival Logic
- `time-to-revive`: Time required to bring a teammate back to their feet.
- `max-distance`: How far away the "medic" can be from the downed player.
- `regress-speed`: How fast the revival progress is lost if the process is interrupted.
### Inventory Penalties
- `armor-damage-pct`: Percentage of durability lost on armor items upon death.
- `void-chance`: Percentage chance for an item to be completely destroyed.
- `drop-chance`: Percentage chance for an item to drop on the ground.
- `protected-items`: List of items that will never be lost or dropped.
## 🛡 Permissions
- `orjusdeath.admin`: Grants access to all plugin commands and the configuration GUI.
## 🎨 Visuals
The plugin uses:
- **Darkness/Blindness**: To simulate the struggle of being downed.
- **Action Bar**: Displays real-time timers for death and revival progress.
- **Particles**: Customizable effects for falling, being revived, and final death.
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Developed by **Orjus**

The plugin adds a downed state mechanic, allowing teammates to revive players within a set time instead of dying instantly.