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This is a collection of small patches for cosmetic changes or optimizations that don't add new content and therefore don't need a thread on their own.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
This patch adds a limit for the object pool for vectors and axis-aligned bounding boxes. This should fix "out of memory" errors in extreme game situations where lots of objects are involved, for example when igniting huge amounts of TNT blocks.
If you don't know what all this means, then you probably don't need this patch. 😉
Development Team
Special Thanks

This patch adds a limit for the object pool for vectors and axis-aligned bounding boxes.