
Oh My, Meteors! - A meteorite mod
A Modern Meteor mod, highly configurable, pretty and with spirt of the old ones!
Список изменений
Update 1.2.0! My neighbour's cat ate update 1.1.0, sorry!
Meteor showers!
A new feature which allows meteor showers to spawn! Meteor showers are a cluster of meteors that fall together at the same time. Three types of meteor showers have been added:
instantwhere all the meteors fall at the same time around a central pointdelayedwith each meteor spawning a bit after the next onedelayed directionedwith each meteor spawning after the next one but with all meteors following the same general trajectory
Easier custom meteors - /omm custom command
A new command has been added to facilitate the creation of new meteors!
You can use the new /omm custom command to add structure/schematics to a datapack generated by the mod. Simply set the category of the meteor and if it should be a special one or not and let the command do the rest.
Adding a new meteor
/omm custom add <type_of_schematic> <structureId/schemId> <size> <special>
type_of_schematic is the type of schematic/structure file that is going to be used to spawn the meteors structure. Three types are currently supported thanks to SchemConvert, and they are:
structureblock: the vanilla.nbtstructure files that you can create using a structureblockworldedit_schematic: worldedit's.schemfiles which you can create with the//schemcommandlitematica_schematic: litematica's.liteschemfile
Especially for the schematic files it's important to not move them from where they are generated
structureId/schemId: is the name of the structure/schematic file that you want to use. You don't need to specify the extension (like .schem or .nbt). This name is the same one that will be used by the meteor strucuture id, but you can change it later with the edit command if needed
size: the size correspondig to this new meteor structure, can be SMALL, MEDIUM, BIG, HUGE
special: weather or not this is a special meteor aka if this has a lower than normal chance of appearing
Removing default meteors
/omm custom ignoredefaults [true|false]
If you set ignoredefaults to true this mod's default meteors will be disabled and only custom ones will be used. Make sure to add at least one meteor structure per category otherwise it will give an error
Removing meteor structures
/omm custom remove <structureId> <size> <special>
If you want to remove a meteor that you have previously added you can use this command. You will need to specifiy the structure's name, the corresponding size and if it is a special meteor
Editing meteor structure
/omm custom edit <originalName> <ogSize> <ogSpecial> <newName> <newSize> <newSpecial>
You can use this command to edit a structure file name, class and if it's a special one or not. Pretty intuitive by now i think
Seeing which meteors you have added so far
/omm custom display_current
Will display all the meteors corresponding to a certain size and special. It will also display if you have currently disabled default meteors or not
New config options
A new config option to display where meteors spawn and land has been added. For meteor showers there will only be one message, the shower's spawning location.
Another new config option allows you to have meteor structures replace only air blocks.
Config options for how many meteors can be in a meteor shower, their chance of spawning etc have also been added.
Misc
Fixed a bug where adding the ignoredefaults.nbt file while not providing any valid structures will cause the game to crash. Fixed the small meteors embedding too much in the terrain and kind of disappearing inside it The jar file has gotten a bit fatter