
OfflineWorldContinues
✨ Real-time offline world progression on login: furnaces, crops, and animals, with zero background ticking load.
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OfflineWorldContinues 1.0.4
release24 февраля 2026 г.OfflineWorldContinues 1.0.4
- Fixed Modrinth update notifier links to use slug/version-number format for reliable direct download pages.
- Removed fragile version-ID URL usage and added robust fallback to the versions page.
- Maintenance release focused on update-checker stability across server joins.
OfflineWorldContinues 1.0.3
release24 февраля 2026 г.OfflineWorldContinues 1.0.3
- Fixed Modrinth update URL generation to use stable version-number links (/version/<version_number>) instead of unstable IDs.
- Added URL-safe encoding for version strings in update notifications.
- Added safer fallback update link to the project versions page when latest version is unavailable.
OfflineWorldContinues 1.0.2
release22 февраля 2026 г.OfflineWorldContinues 1.0.2
- Added automatic Modrinth update checks with OP/admin login notification support.
- Added direct download links in update messages and permission-aware delivery for
offlineworldcontinues.admin. - No gameplay or balance changes in this release; maintenance update only.
OfflineWorldContinues 1.0.1
release20 февраля 2026 г.OfflineWorldContinues 1.0.1
- Compatibility refresh release for broader Modrinth version targeting (1.20 to 1.21.11).
- Standardized loader coverage across Bukkit/Folia/Paper/Purpur/Spigot.
- No gameplay or balance changes; maintenance release.
OfflineWorldContinues 1.0.0
release20 февраля 2026 г.OfflineWorldContinues 1.0.0
- Initial release of OfflineWorldContinues.
- Added YAML timestamp storage on player quit (UUID -> last logout millis).
- Added offline progression execution on player join only (no tick schedulers).
- Added furnace cook-progress advancement in loaded chunks.
- Added crop stage growth near joining player based on offline time.
- Added small auto-breed chance for nearby animals when food is detected nearby.
- Kept implementation Bukkit/Paper API only, with no NMS and no AI/pathfinding edits.
