Doggy Talents Next - Changelog
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner
by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when
ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit
if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory):
data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins)
or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist.
The skin's texture's Hash Value is required to be the entry for this list,
they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button
located in their inventory while carrying a stack in their cursor, resulting in the
stack temporarily vanishing clientside.