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Моды/Doggy Talents Next
Doggy Talents Next

Doggy Talents Next

The Art of Minecraft Wolf

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DoggyTalentsNext-1.21.1-1.19.0.jar

release23 февраля 2026 г.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.19.0 - 23th February 2026 First update of 2026.

Dog Walk Animation overhaul!

  • Dogs now have not just a dedicated walk animation, but also a galloping animation.

  • When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.

  • The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.

  • Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean! ======= DogAnimations is now Data-Driven

  • Implemented Dedicated animation format

  • Created Blockbench plugin for exporting/importing.

  • DTN now loads animation from resource.

  • This allows modification of the animation via resourcepacks. ======= DogModels is now Data-Driven!

  • Implemented Dedicated model format

  • Created Blockbench plugin for exporting/importing.

  • DTN now also loads its model from resource.

  • A dedicated mod is no longer required for addons that provide custom models.

  • Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it. =======

DoggyTalentsNext-1.21.1-1.19.0-beta1.jar

beta18 февраля 2026 г.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

1.18.64 - 3rd December 2025

Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.

  • To configure, first create a datapack for the target MC version (or use an existing one).
  • Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
  • In the file, specify the json in this format
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}

*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.

Ensure no duplications in Random Name List.

  • Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

DoggyTalentsNext-1.21.11-1.18.64-beta1.jar

beta24 декабря 2025 г.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

1.18.64 - 3rd December 2025

Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.

  • To configure, first create a datapack for the target MC version (or use an existing one).
  • Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
  • In the file, specify the json in this format
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}

*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.

Ensure no duplications in Random Name List.

  • Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

DoggyTalentsNext-1.20.1-1.18.64.jar

release7 декабря 2025 г.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

1.18.64 - 3rd December 2025

Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.

  • To configure, first create a datapack for the target MC version (or use an existing one).
  • Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
  • In the file, specify the json in this format
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}

*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.

Ensure no duplications in Random Name List.

  • Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

DoggyTalentsNext-1.21.10-1.18.64.jar

release7 декабря 2025 г.

Doggy Talents Next - Changelog

Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other

1.18.61 - 14th Oct 2025

Anim debug nametag now only show when player is holding dog anim debug stick.

Allow blacklisting blocks for dog bridging.

  • Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
  • Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
  • Fixes dog name
  • Fixes some issues regarding dog going away from danger logic
  • Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
  • Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
  • Fix NPE when Dog places Dog Beds
  • Fix non swimmer dog drowning while swimming as they don't float enough

1.18.62 - 16th Oct 2025

Config to restrict Mob Retriever to carrying only leashable mobs.

  • (Forge 1.20 Only) fix deofuscated release build.

1.18.63 - 17th Oct 2025

  • HOTFIX: Fix Glowing eye detaching.

1.18.64 - 3rd December 2025

Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.

  • To configure, first create a datapack for the target MC version (or use an existing one).
  • Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
  • In the file, specify the json in this format
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}

*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.

Ensure no duplications in Random Name List.

  • Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

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Лицензия:LGPL-3.0-only
Опубликован:2 года назад
Обновлён:2 дня назад
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