
DoggyTalentsNext-1.21.1-1.19.0.jar
release23 февраля 2026 г.Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.19.0 - 23th February 2026 First update of 2026.
Dog Walk Animation overhaul!
-
Dogs now have not just a dedicated walk animation, but also a galloping animation.
-
When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.
-
The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
-
Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean! ======= DogAnimations is now Data-Driven
-
Implemented Dedicated animation format
-
Created Blockbench plugin for exporting/importing.
-
DTN now loads animation from resource.
-
This allows modification of the animation via resourcepacks. ======= DogModels is now Data-Driven!
-
Implemented Dedicated model format
-
Created Blockbench plugin for exporting/importing.
-
DTN now also loads its model from resource.
-
A dedicated mod is no longer required for addons that provide custom models.
-
Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it. =======
DoggyTalentsNext-1.21.1-1.19.0-beta1.jar
beta18 февраля 2026 г.Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
DoggyTalentsNext-1.21.11-1.18.64-beta1.jar
beta24 декабря 2025 г.Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
DoggyTalentsNext-1.20.1-1.18.64.jar
release7 декабря 2025 г.Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.
DoggyTalentsNext-1.21.10-1.18.64.jar
release7 декабря 2025 г.Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.18.61 - 14th Oct 2025
Anim debug nametag now only show when player is holding dog anim debug stick.
Allow blacklisting blocks for dog bridging.
- Properly fix dog still pushing owner by default. Dog should now actually don't push the owner by default, you can still push it though.
- Dog won't show nametag as "Dog" if it doesn't have a custom name even when ALWAYS_RENDER_DOG_NAME is true.
- Fixes dog name
- Fixes some issues regarding dog going away from danger logic
- Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
- Fix Dog improperly dismounting entity without checking the entity size and either forefeit if not fit or adapt the entity's pose.
- Fix NPE when Dog places Dog Beds
- Fix non swimmer dog drowning while swimming as they don't float enough
1.18.62 - 16th Oct 2025
Config to restrict Mob Retriever to carrying only leashable mobs.
- (Forge 1.20 Only) fix deofuscated release build.
1.18.63 - 17th Oct 2025
- HOTFIX: Fix Glowing eye detaching.
1.18.64 - 3rd December 2025
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
- To configure, first create a datapack for the target MC version (or use an existing one).
- Then create this file (in the exact directory relative to the datapack root directory): data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
- In the file, specify the json in this format
{
"strategy": "<*1>",
"skins_hashes": [
"<hash_1>",
"<hash_2>",
...
"<hash_n>"
]
}
*1: either allow_except (allow all skin except the specified skins) or disallow_except (disallow all skin except the specified skins).
hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist. The skin's texture's Hash Value is required to be the entry for this list, they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
Ensure no duplications in Random Name List.
- Fix wierd dog inventory behaviour when user clicks on the dog inventory button located in their inventory while carrying a stack in their cursor, resulting in the stack temporarily vanishing clientside.

