It's a library for creating serverside content using custom models and animations, without requiring client mods.\
Nylon is a bridge between models created with Animated Java and serverside content (like entities and blocks) written using Polymer, allowing you to combine fancy custom models, textures and animations made in Blockbench with completely custom block / mob logic.
repositories {
maven { url "https://api.modrinth.com/maven" }
}
dependencies {
modImplementation "maven.modrinth:nylon:[TAG]"
}
Smooth and accurate animations, using mounted display entities with configurable rotation interpolation instead of armor stands to ensure smooth rotations and that all the model pieces positions are in sync.
Minimal impact on server performance. Nylon is highly optimized and models are updated asynchronously. Nylon also makes full use of vanilla's packet flush suspending to reduce network load and ping spikes.
Support for most Animated Java features:
/nylon model create id|filepath <model> - Spawns a model ingame based on mob identifier or a file path (from
server root folder) to the model json file. These models are not saved and are mostly intended for testing.
/nylon model <targets> animation|variant|scale <args> - Modifies the model of any entity selected in <targets>
that has a custom model. Allows you to temporarily change the scale of the model, update the variant and play /
pause / stop animations. This is also mostly intended for testing and playing with the models.

Library for creating serverside content using Animated-Java for custom models and animations.