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Моды/Hbm's Nuclear Tech Mod
Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

Nukes, reactors, missiles, tech and more!

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Hbm's Nuclear Tech Mod 1.0.27X5617 for Minecraft 1.7.10

beta26 февраля 2026 г.

Rough summary of all the changes and additions since the last Modrinth release, for a comprehensive list, check the github releases page.

Added

  • Precision assembler and a new and improved 528 mode
  • Target pistol, a .22 semi automatic gun on weapon steel tier
  • NCR ranger power armor, a new red room exclusive armor set with stats comparable to RPA, comes with a melee controller to use the arm blades as weapons
  • Heavy duty cable connectors with much larger range

Changed

  • Batteries got deprecated and replaced with a single socket block that holds new standardized battery and capacitor items
  • Simplified selfcharger recipes, there's now new tiers which are better balanced
  • Updated the FENSU to be even bigger and have true unlimited storage

Also fixed a ton of bugs, did some re-balancing with the overhauled machines and systems, and killed off some unused blocks. Y'know, the usual.

Hbm's Nuclear Tech Mod 1.0.27X5523 for Minecraft 1.7.10

beta24 ноября 2025 г.

Added

  • New fusion reactor
    • More dynamic system with more components to choose from
    • Models and GUIs that are less eye-bleeding
    • Plasmas are now represented as a recipe selector instead of dedicated fluids, making the entire thing fully configurable
    • Despite being recipe based, fusion reactors will still burn fuel at a steady rate
    • Comes with load-balancing, if the solenoid power or fuel supply drops, the reaction will slow down
      • This ensures that supply below maximum demand doesn't cause "flickering" due to constantly running out of fuel
    • Comes with many juicy parts
      • The plasma vessel is where the magic happens, has four connectors for other parts
      • Klystron is used to ignite the plasma
      • Breeding chamber uses the plasma's outout flux to do irradiation recipes
      • Collector increases byproduct yield
      • Boiler turns water into SDS
      • MHD turbine makes power out of the plasma directly at greater efficiency
      • Coupler turns plasma output energy into usable klystron energy, allowing one reactor to be powered by another, creating a multi-torus setup
    • Also has full QMAW documentation, if the tooltips aren't enough
  • Boxcables
    • Like boxducts, but for power

Changed

  • Updated chinese localization
  • Updated meteors
    • Meteors will now punch through weak blocks like leaves instead of getting stuck on trees
    • Meteor impacts now have new visuals
    • Falling meteors will produce a sound instead of stealthily blowing people up
    • Fallen meteors will now be placed deeper into the actual crater instead of hovering awkwardly over the hole
  • Added QMAW pages for the particle accelerator parts along with a PA overview page and a simple step by step construction tutorial
  • Increased the acidizer partitioner's input limit from 9 to 45 slots
  • Ammo containers are now functional again
    • Each gun has a fixed "default ammo" that will be given
    • Grants ammo for up to three held guns, selected randomly
    • Ammo given does not respect caliber conversion mods
    • Amount of ammo given depends on the mag size and type of ammo
      • Most pistols and low capacity rifles will get two reloads worth of ammo
      • High capacity rifles will typically get only one magazine
      • Rocket launchers typically only get a small amount of rockets
      • The fat man only gets a single nuke
      • Certain legendaries do not give ammo at all, they are omitted when three randomly held guns are selected
  • Ammo containers are now found in more itempools
  • The arc furnace input queue can now be moved into the recipe grid if the lid is at least slightly open instead of requiring a fully opened lid
    • This means that in system with slow input, the time window when items can be added to the arc furance is now more forgiving
  • Pipe anchors now have a look overlay showing the currently configured fluid type
  • Removed ammo duping using nitra, instead, four large piles can now be combined into an ammo container
    • Ammo containers crafted from nitra cannot give "expensive" ammo types
    • This mainly excludes mini nukes and .35
    • Comes in a distinct blue color instead of military green
    • Makeshift containers also yield only half as much ammo as regular ones
  • Using a defuser, creepers can now be rendered harmless manually
  • Defusing creepers now also works if the creeper hasn't lit its fuse yet
  • Defused creepers are now permanently harmless, they can no longer be manually re-ignited at all
  • Manual defusers now also affect big man johnson
    • Defusing only works if the timer is active
    • The glpyhid will explode instantly, but only about as powerful as a conventional rocket, not destroying blocks
    • Doing so will also drop one usable demolition mini nuke
  • The painsaw ability no longer plays the blood splash particle effect
    • Instead, it will outright gib the target
  • Pile plutonium rods can now be reprocessed in the PUREX in addition to the old anvil recipes
    • The recipes require 100mB of sulfuric acid and 100HE/t, the lowest requirement for all reprocessing recipes
    • The recipes are part of a shared auto switch group, meaning that even if different rod types are produced, only one PUREX is necessary
  • Grass is no longer a valid paint block for paintable cables and ducts
  • Multiblocks are no longer affected by collapses caused by nuclear explosions
  • The old NITAN powder chests have been removed
    • In their place, there's now a different, more useful structure with similar but not identical spawn rules
  • ROR controller torches can now set the threshold of particle accelerator dipoles
  • Removed the legacy recipes from the terra drills
  • Slag can now be cast into ingots
  • Re-solidifcation of bedrock ore crumbs now requires ore slop instead of nitric acid
    • Due to ore slop being only obtainable from processing raw bedrock ore, this places a hard cap on how many times a single ore can be re-solidified out of crumbs
    • This approach means that crumb yields don't have to be nerfed, and prevents that issue from popping up again should there ever be a new, more efficient processing path
  • Rewrote the ore layer generator (hematite, bauxite) to be way more performant during worldgen
  • The mining laser can now be stopped by applying a redstone signal to one of the ports
  • Ionized particles can no longer be liquefacted into helium-4, helium is now a direct liquid byproduct of several fusion reactor recipes
  • Adjusted schrabidic acid recipe to account for higher ionized particle yield
  • Increased the ICF's stellar flux output by a factor of four

Fixed

  • Fixed arc furnace only allowing electrodes to be inserted when the lid is down instead of up
  • Fixed issue where the amounts tracker wasn't being used correctly when using a custom acidizer config, preventing the acidizer partitioner from working
  • Fixed multi fluid ID search potentially not working on systems with a non-latin locale
  • Fixed particle accelerator source working even if not cooled
  • Fixed foundry channels being overly laggy in certain setups
  • Fixed potential mod incompatibilities with world generation mods that use outdated forge hooks
  • Fixed the buzzsaw not properly replanting trees using the leaves2 block type
  • Fixed creepers regaining their exploding AI task upon relog, if defused
  • Fixed assembly and chemical factories not properly saving their recipe fluid buffers
  • Fixed light blue and light gray dyes not working when dyeing cables
  • Fixed bismuth armor not having a valid repair material
  • Fixed compressors needing at least one mB of fluid more to process a recipe than necessary
  • Fixed many NTM structure spawn conditions being hardcoded (again) preventing them from spawning in modded biomes that would otherwise be a fit
  • Fixed spawn offset for some structures which caused them to float in the air
  • Fixed icons in the QMAW title bar often times being too dark when rendered with a 3D model
  • Fixed rocket artillery modes having incorrect tooltips

MD5: 8bc02098c29188fd9cca86306eef4e4f SHA1: 6d59403c6798e50e9d2cfd3b018f3691c3fa6563

Hbm's Nuclear Tech Mod 1.0.27X5454 for Minecraft 1.7.10

beta15 сентября 2025 г.

(also includes plenty of changes and additions of the previous github previews)

Added

  • New assembly factory
    • Once again four recipe units at double the base speed
    • Upgrades and stats are identical to the chemical factory
    • Comes with an improved version of the old assemfac animations

Changed

  • Updated chinese localization
  • Added more QMAW manual pages
  • WIAJ presentations now use the same configurable keybind as QMAW
    • Shift has to be held for the presentations, while F1 will open the standard QMAW page
  • Double UZIs no longer render weirdly when dropped
  • Added keyboard controls to the recipe selector's scroll function
    • Up and down keys scroll by one line
    • PgUp and PgDown scroll by 5 lines (full page)
    • Pos1 and End keys scroll to the top and bottom of the list respectively
  • C4, like semtex, is now edible
  • Assembly machines can now be made with the assembly machine
    • The recipe is similar to the anvil recipe, but it uses only half as much steel, and one analog circuit instead of four vacuum tubes
  • Added a (LEGACY) tag to the schrabidium transmutator
  • Existing schrabidium transmutators are now way slower
    • get souped
  • Removed the schraranium tooltip mentioning the transmutator
  • Changed the last remaining recipes that use the old steel pipes item, as well as the recipe for the steel pipes
    • Any remaining steel pipes can be either smelted in a crucible or shredded

Fixed

  • Fixed various issues with the localization
  • Fixed fusion reactor item IO being broken
  • Fixed issue with the chemical factory where the declogging feature would be triggered by a recipe processor that doesn't even own the reported slot
  • Fixed the new PA not triggering the omega-12 achievement
    • In addition to granting the achievement to nearby players on recipe completion, it is also granted when taking it out of the output slot
  • Fixed the PUREX recipe for processing ZIRNOX MEU fuel not yielding technetium as it should
  • Fixed turbofans pulling in players even when disabled via redstone

Hbm's Nuclear Tech Mod 1.0.27X5426 for Minecraft 1.7.10

beta18 августа 2025 г.

Check the github releases page for a comprehensive changelog

  • New anti material rifle variants
  • Updated chemical plant, assembler and chemical factors (no longer use templates)
  • PUREX for waste reprocessing
  • Paintable pneumatic tubes and opencomputers cables
  • Rebar which accepts liquid concrete to construct buildings with ease
  • RBMK autoloader to finally automate swapping out RBMK fuel rods
  • QMAW (quick manual and wiki) for more ingame documentation (press F1 on items by default)
  • /ntmlocate for finding all current gen NBT based structures
  • Tons and tons of bugfixes, recipe tweaks and minor changes

Hbm's Nuclear Tech Mod 1.0.27X5336 for Minecraft 1.7.10

beta20 мая 2025 г.

Added

  • Sandbags
    • Connect to other sandbags or solid blocks
    • Pretty
  • Wooden barrier
    • Pretty
    • Automatically walls off connected solid blocks in addition to the direction it was placed in
  • Some other wooden blocks like a roof, ceiling and scaffold
  • Flow control pump
    • The fluid equivalent to a diode
    • Supports up to 10,000mB/t
    • Unlike the diode, it is configured via GUI
    • Can be shut off with redstone like a fluid valve
  • Charge thrower
    • A new weapon/tool
    • Can fire two tiers of demolition charges or a grappling hook
    • The grappling hook's line can be controlled via left and right mouse buttons
  • Anti-materiel rifle
    • Fires 12.7mm of fun
    • x5 magnification scope

Changed

  • Increased bayonet damage from 5 to 7.5 hearts
  • Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
    • This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
  • Halved base spread of the .22 SMG
  • Certain secret guns now have a proper way of being obtained
  • Demolition mini nukes now create fire again
  • New server configs
    • CRATE_OPEN_HELD can toggle whether crates can be opened when held
    • CRATE_KEEP_CONTENTS can toggle whether crates keep their contents when broken
    • ITEM_HAZARD_DROP_TICKRATE can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
  • Duds now have multiple variants
    • Dismantling different variants yields different drops
    • Magnetic extraction can no longer be performed
  • isItemBlacklisted on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant
  • The unfinished trains stuff is no longer listed in the creative tabs
  • All compound plates can now also be made in the assembler
  • Opening crates when held is now disabled by default
  • Updated chinese localiation
  • Duds now have a radioactive AoE effect around them based on type
  • HPS is no longer tagged as radioactive and no longer requires hazardous materials tanks to store
    • Somehow, these meaningless tags triggered people exceptionally hard. Go annoy someone else.
  • Solderers and arc welders can now use overdrive upgrades
    • Do note that processing speed rises linearly, but power draw rises exponentially

Fixed

  • Fixed RoR controller having the wrong recipe
  • Either fixed the crate dupe/voiding issues or made them even worse
  • Fixed skeletons and pedestals allowing blocks to be placed inside the player
  • Fixed artillery shells not playing the explosion animation when directly impacting entities
  • Fixed bauxite and malachite vein toggles being on backwards
  • Fixed pneumatic tube order settings not saving
  • Fixed crash caused by launching ABMs with blank target designators
  • Fixed particle source throwing errors when trying to save nonexistant particles
  • Fixed all dud variants having the balefire explosion effect
  • Fixed demolition charges being able to explode multiple times when hitting entities
  • Condensers are no longer affected by post-impact effects, fixing an issue where HP condenser tanks would go into the negatives
  • Probably fixed particle accelerator recipe config not working
  • Fixed potential dupe bug involving many held inventories
  • Crates? Maybe?
  • Fixed conveyor placer not being usable on the conveyor sorter
  • Fixed crucible trying to autogen recipes for nonexistant nether thorium ore

Совместимость

Minecraft: Java Edition

1.7.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LGPL-3.0-only
Опубликован:3 года назад
Обновлён:1 месяц назад
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