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Hbm's Nuclear Tech Mod 1.0.27X5617 for Minecraft 1.7.10
beta26 февраля 2026 г.Rough summary of all the changes and additions since the last Modrinth release, for a comprehensive list, check the github releases page.
Added
- Precision assembler and a new and improved 528 mode
- Target pistol, a .22 semi automatic gun on weapon steel tier
- NCR ranger power armor, a new red room exclusive armor set with stats comparable to RPA, comes with a melee controller to use the arm blades as weapons
- Heavy duty cable connectors with much larger range
Changed
- Batteries got deprecated and replaced with a single socket block that holds new standardized battery and capacitor items
- Simplified selfcharger recipes, there's now new tiers which are better balanced
- Updated the FENSU to be even bigger and have true unlimited storage
Also fixed a ton of bugs, did some re-balancing with the overhauled machines and systems, and killed off some unused blocks. Y'know, the usual.
Hbm's Nuclear Tech Mod 1.0.27X5523 for Minecraft 1.7.10
beta24 ноября 2025 г.Added
- New fusion reactor
- More dynamic system with more components to choose from
- Models and GUIs that are less eye-bleeding
- Plasmas are now represented as a recipe selector instead of dedicated fluids, making the entire thing fully configurable
- Despite being recipe based, fusion reactors will still burn fuel at a steady rate
- Comes with load-balancing, if the solenoid power or fuel supply drops, the reaction will slow down
- This ensures that supply below maximum demand doesn't cause "flickering" due to constantly running out of fuel
- Comes with many juicy parts
- The plasma vessel is where the magic happens, has four connectors for other parts
- Klystron is used to ignite the plasma
- Breeding chamber uses the plasma's outout flux to do irradiation recipes
- Collector increases byproduct yield
- Boiler turns water into SDS
- MHD turbine makes power out of the plasma directly at greater efficiency
- Coupler turns plasma output energy into usable klystron energy, allowing one reactor to be powered by another, creating a multi-torus setup
- Also has full QMAW documentation, if the tooltips aren't enough
- Boxcables
- Like boxducts, but for power
Changed
- Updated chinese localization
- Updated meteors
- Meteors will now punch through weak blocks like leaves instead of getting stuck on trees
- Meteor impacts now have new visuals
- Falling meteors will produce a sound instead of stealthily blowing people up
- Fallen meteors will now be placed deeper into the actual crater instead of hovering awkwardly over the hole
- Added QMAW pages for the particle accelerator parts along with a PA overview page and a simple step by step construction tutorial
- Increased the acidizer partitioner's input limit from 9 to 45 slots
- Ammo containers are now functional again
- Each gun has a fixed "default ammo" that will be given
- Grants ammo for up to three held guns, selected randomly
- Ammo given does not respect caliber conversion mods
- Amount of ammo given depends on the mag size and type of ammo
- Most pistols and low capacity rifles will get two reloads worth of ammo
- High capacity rifles will typically get only one magazine
- Rocket launchers typically only get a small amount of rockets
- The fat man only gets a single nuke
- Certain legendaries do not give ammo at all, they are omitted when three randomly held guns are selected
- Ammo containers are now found in more itempools
- The arc furnace input queue can now be moved into the recipe grid if the lid is at least slightly open instead of requiring a fully opened lid
- This means that in system with slow input, the time window when items can be added to the arc furance is now more forgiving
- Pipe anchors now have a look overlay showing the currently configured fluid type
- Removed ammo duping using nitra, instead, four large piles can now be combined into an ammo container
- Ammo containers crafted from nitra cannot give "expensive" ammo types
- This mainly excludes mini nukes and .35
- Comes in a distinct blue color instead of military green
- Makeshift containers also yield only half as much ammo as regular ones
- Using a defuser, creepers can now be rendered harmless manually
- Defusing creepers now also works if the creeper hasn't lit its fuse yet
- Defused creepers are now permanently harmless, they can no longer be manually re-ignited at all
- Manual defusers now also affect big man johnson
- Defusing only works if the timer is active
- The glpyhid will explode instantly, but only about as powerful as a conventional rocket, not destroying blocks
- Doing so will also drop one usable demolition mini nuke
- The painsaw ability no longer plays the blood splash particle effect
- Instead, it will outright gib the target
- Pile plutonium rods can now be reprocessed in the PUREX in addition to the old anvil recipes
- The recipes require 100mB of sulfuric acid and 100HE/t, the lowest requirement for all reprocessing recipes
- The recipes are part of a shared auto switch group, meaning that even if different rod types are produced, only one PUREX is necessary
- Grass is no longer a valid paint block for paintable cables and ducts
- Multiblocks are no longer affected by collapses caused by nuclear explosions
- The old NITAN powder chests have been removed
- In their place, there's now a different, more useful structure with similar but not identical spawn rules
- ROR controller torches can now set the threshold of particle accelerator dipoles
- Removed the legacy recipes from the terra drills
- Slag can now be cast into ingots
- Re-solidifcation of bedrock ore crumbs now requires ore slop instead of nitric acid
- Due to ore slop being only obtainable from processing raw bedrock ore, this places a hard cap on how many times a single ore can be re-solidified out of crumbs
- This approach means that crumb yields don't have to be nerfed, and prevents that issue from popping up again should there ever be a new, more efficient processing path
- Rewrote the ore layer generator (hematite, bauxite) to be way more performant during worldgen
- The mining laser can now be stopped by applying a redstone signal to one of the ports
- Ionized particles can no longer be liquefacted into helium-4, helium is now a direct liquid byproduct of several fusion reactor recipes
- Adjusted schrabidic acid recipe to account for higher ionized particle yield
- Increased the ICF's stellar flux output by a factor of four
Fixed
- Fixed arc furnace only allowing electrodes to be inserted when the lid is down instead of up
- Fixed issue where the
amountstracker wasn't being used correctly when using a custom acidizer config, preventing the acidizer partitioner from working - Fixed multi fluid ID search potentially not working on systems with a non-latin locale
- Fixed particle accelerator source working even if not cooled
- Fixed foundry channels being overly laggy in certain setups
- Fixed potential mod incompatibilities with world generation mods that use outdated forge hooks
- Fixed the buzzsaw not properly replanting trees using the
leaves2block type - Fixed creepers regaining their exploding AI task upon relog, if defused
- Fixed assembly and chemical factories not properly saving their recipe fluid buffers
- Fixed light blue and light gray dyes not working when dyeing cables
- Fixed bismuth armor not having a valid repair material
- Fixed compressors needing at least one mB of fluid more to process a recipe than necessary
- Fixed many NTM structure spawn conditions being hardcoded (again) preventing them from spawning in modded biomes that would otherwise be a fit
- Fixed spawn offset for some structures which caused them to float in the air
- Fixed icons in the QMAW title bar often times being too dark when rendered with a 3D model
- Fixed rocket artillery modes having incorrect tooltips
MD5: 8bc02098c29188fd9cca86306eef4e4f
SHA1: 6d59403c6798e50e9d2cfd3b018f3691c3fa6563
Hbm's Nuclear Tech Mod 1.0.27X5454 for Minecraft 1.7.10
beta15 сентября 2025 г.(also includes plenty of changes and additions of the previous github previews)
Added
- New assembly factory
- Once again four recipe units at double the base speed
- Upgrades and stats are identical to the chemical factory
- Comes with an improved version of the old assemfac animations
Changed
- Updated chinese localization
- Added more QMAW manual pages
- WIAJ presentations now use the same configurable keybind as QMAW
- Shift has to be held for the presentations, while F1 will open the standard QMAW page
- Double UZIs no longer render weirdly when dropped
- Added keyboard controls to the recipe selector's scroll function
- Up and down keys scroll by one line
- PgUp and PgDown scroll by 5 lines (full page)
- Pos1 and End keys scroll to the top and bottom of the list respectively
- C4, like semtex, is now edible
- Assembly machines can now be made with the assembly machine
- The recipe is similar to the anvil recipe, but it uses only half as much steel, and one analog circuit instead of four vacuum tubes
- Added a (LEGACY) tag to the schrabidium transmutator
- Existing schrabidium transmutators are now way slower
- get souped
- Removed the schraranium tooltip mentioning the transmutator
- Changed the last remaining recipes that use the old steel pipes item, as well as the recipe for the steel pipes
- Any remaining steel pipes can be either smelted in a crucible or shredded
Fixed
- Fixed various issues with the localization
- Fixed fusion reactor item IO being broken
- Fixed issue with the chemical factory where the declogging feature would be triggered by a recipe processor that doesn't even own the reported slot
- Fixed the new PA not triggering the omega-12 achievement
- In addition to granting the achievement to nearby players on recipe completion, it is also granted when taking it out of the output slot
- Fixed the PUREX recipe for processing ZIRNOX MEU fuel not yielding technetium as it should
- Fixed turbofans pulling in players even when disabled via redstone
Hbm's Nuclear Tech Mod 1.0.27X5426 for Minecraft 1.7.10
beta18 августа 2025 г.Check the github releases page for a comprehensive changelog
- New anti material rifle variants
- Updated chemical plant, assembler and chemical factors (no longer use templates)
- PUREX for waste reprocessing
- Paintable pneumatic tubes and opencomputers cables
- Rebar which accepts liquid concrete to construct buildings with ease
- RBMK autoloader to finally automate swapping out RBMK fuel rods
- QMAW (quick manual and wiki) for more ingame documentation (press F1 on items by default)
- /ntmlocate for finding all current gen NBT based structures
- Tons and tons of bugfixes, recipe tweaks and minor changes
Hbm's Nuclear Tech Mod 1.0.27X5336 for Minecraft 1.7.10
beta20 мая 2025 г.Added
- Sandbags
- Connect to other sandbags or solid blocks
- Pretty
- Wooden barrier
- Pretty
- Automatically walls off connected solid blocks in addition to the direction it was placed in
- Some other wooden blocks like a roof, ceiling and scaffold
- Flow control pump
- The fluid equivalent to a diode
- Supports up to 10,000mB/t
- Unlike the diode, it is configured via GUI
- Can be shut off with redstone like a fluid valve
- Charge thrower
- A new weapon/tool
- Can fire two tiers of demolition charges or a grappling hook
- The grappling hook's line can be controlled via left and right mouse buttons
- Anti-materiel rifle
- Fires 12.7mm of fun
- x5 magnification scope
Changed
- Increased bayonet damage from 5 to 7.5 hearts
- Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
- This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
- Halved base spread of the .22 SMG
- Certain secret guns now have a proper way of being obtained
- Demolition mini nukes now create fire again
- New server configs
CRATE_OPEN_HELDcan toggle whether crates can be opened when heldCRATE_KEEP_CONTENTScan toggle whether crates keep their contents when brokenITEM_HAZARD_DROP_TICKRATEcan change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
- Duds now have multiple variants
- Dismantling different variants yields different drops
- Magnetic extraction can no longer be performed
isItemBlacklistedon the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant- The unfinished trains stuff is no longer listed in the creative tabs
- All compound plates can now also be made in the assembler
- Opening crates when held is now disabled by default
- Updated chinese localiation
- Duds now have a radioactive AoE effect around them based on type
- HPS is no longer tagged as radioactive and no longer requires hazardous materials tanks to store
- Somehow, these meaningless tags triggered people exceptionally hard. Go annoy someone else.
- Solderers and arc welders can now use overdrive upgrades
- Do note that processing speed rises linearly, but power draw rises exponentially
Fixed
- Fixed RoR controller having the wrong recipe
- Either fixed the crate dupe/voiding issues or made them even worse
- Fixed skeletons and pedestals allowing blocks to be placed inside the player
- Fixed artillery shells not playing the explosion animation when directly impacting entities
- Fixed bauxite and malachite vein toggles being on backwards
- Fixed pneumatic tube order settings not saving
- Fixed crash caused by launching ABMs with blank target designators
- Fixed particle source throwing errors when trying to save nonexistant particles
- Fixed all dud variants having the balefire explosion effect
- Fixed demolition charges being able to explode multiple times when hitting entities
- Condensers are no longer affected by post-impact effects, fixing an issue where HP condenser tanks would go into the negatives
- Probably fixed particle accelerator recipe config not working
- Fixed potential dupe bug involving many held inventories
- Crates? Maybe?
- Fixed conveyor placer not being usable on the conveyor sorter
- Fixed crucible trying to autogen recipes for nonexistant nether thorium ore
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Лицензия:LGPL-3.0-only
Опубликован:3 года назад
Обновлён:1 месяц назад