
Not The Servers Fault
A competitive Minecraft challenge plugin where players race to get a diamond block while facing reality-bending "twists" and psychological elements.
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Список изменений
[1.0.0] - Official Release
- World Reset on Start: Added logic to automatically set time to day, clear weather, and reset player health/hunger/effects when the challenge officially starts.
- Player Data Fix: Fixed a critical bug where player data would fail to save because the
playerdatafolder was missing after world cleaning. Standard subdirectories are now reliably recreated. - Massive Size Reduction: Removed the Adventure platform library completely in favor of native Bukkit/Spigot APIs. Final jar size is now ~65KB (down from 1.1MB).
- Ping & Packet Optimization:
- Resolved lobby "packet flooding" that caused high ping and input lag.
- Optimized UI and music loops to be significantly more network-efficient.
- UI & Visibility:
- Re-implemented Titles, ActionBars, and BossBars using native Spigot methods for 100% reliability on 1.21.x.
- Added explicit title timing to ensure visibility across all server forks.
- Social & Chat:
- Unblocked chat in the lobby.
- Added join notifications:
Waiting for Players (X/X).
- Ghost Players: Improved PacketEvents logic to ensure fake players appear in the Tab list without external dependencies.
- Startup World Cleaning: Implemented safe, async cleaning of world folders on startup to ensure a fresh environment for every round.
- Chunky Integration: Finalized a robust reflection hook for Chunky to track terrain generation without startup warnings.
Файлы
NotTheServersFault-1.0.0.jar(64.93 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
2
Дата публикации
3 нед. назад
