
NLibCutscene
NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft.
NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft. We ditched complex chat commands for a Modern GUI and a robust Motion Capture system. Just hit record, move around, and the mod transforms your flight into a smooth, professional animation.
Ideal for map makers, server admins, and content creators who demand video-editor quality within the game.
✨ Key Features
🎥 Motion Capture
No need to manually input coordinates. Press "Record", and the mod captures your flight path, head rotation, and camera tilt in real-time.
🖥️ Modern Dark GUI
A completely redesigned interface featuring a "Deep Dark" aesthetic. Translucent panels, minimalist buttons, and an animated starry background make editing cutscenes a visual treat.
You can also start a cutscene using the command:
/startct "cutscene name"
🔄 Advanced Camera Control
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Camera Roll: Full support for Z-axis rotation. Use Z and X keys while recording to add dramatic Dutch angles.
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Camera Shake: Add customizable shake effects to any keyframe (perfect for explosions or heavy impacts).
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Fly-Through Mode: Create complex paths where the camera glides through points using Catmull-Rom splines without stopping.
📈 Interpolation Logic
Choose the math behind the movement for every segment:
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🌊 Catmull-Rom: Smooth spline interpolation through points (continuous movement).
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🚀 Ease In/Out: Cinematic acceleration and deceleration.
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🟦 Linear: Constant speed (robotic movement).
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⚡ Instant: Hard cut (teleport).
📂 Configuration & Data
All cutscenes are saved in clean, readable JSON files. This makes it easy to share paths, add them to modpacks, or fine-tune values using a text editor.
File Location: config/cutscenemod/cutscenes/<cutscene_name>.json 📝 JSON Structure Example
You can manually edit these files for pixel-perfect precision: JSON
{
"startFromPlayer": true, // Start path from player's current location
"startTransitionTime": 2.5, // Time to fly to the first point
"startInterpolation": "ease_out",
"endToPlayer": true, // Return to player after finish
"endTransitionTime": 3.0,
"endInterpolation": "ease_in",
"points": [
{
"x": 5.67,
"y": -58.38,
"z": 0.29,
"yaw": 177.0,
"pitch": 0.45,
"roll": 15.0, // Camera Roll (Tilt) in degrees
"moveDuration": 3.0, // Time to travel to this point
"holdDuration": 0.0, // Wait time (ignored if isSmooth=true)
"interpolation": "catmull_rom", // Smoothing type
"cameraShake": true, // Enable camera shake
"shakeIntensity": 0.5, // Shake power
},
{
"x": 8.95,
"y": -58.37,
"z": -5.36,
"yaw": 176.99,
"pitch": 0.44,
"roll": 0.0,
"moveDuration": 3.0,
"holdDuration": 1.0,
"interpolation": "ease_in_out",
"cameraShake": false,
"shakeIntensity": 0.5,
}
]
}
