Night Lights NeoForge v1.2.0 [1.21.1]
release26 марта 2026 г.Night Lights NeoForge — Full Changelog From initial port to version 1.2.0 complete
NEW BLOCKS
Medieval Light 1–4 — Electric medieval lights. Toggle on/off like modern lights. Respond to the Wall Switch and can be assigned a channel. Medieval Light 5–12 — Fire-based candle lights. Ignite with Flint and Steel, extinguish with Flint and Steel or an empty hand. Emit flame particles. Do NOT respond to the Wall Switch. Light Sensor — Already existed in code but was missing from the creative tab. Now fully functional. Dimmable Light — Already existed in code but had broken blockstate. Now fully functional. Emergency Light — Already existed in code but had broken blockstate. Now fully functional.
NEW FEATURES
Channels for all lights — All electric lights (Modern Lights 0–10, Wooden Lamps, Medieval Lights 1–4, Dimmable Light, Emergency Light) now support channels 0–8. Shift+Click any light to assign it a channel. A Wall Switch on channel 0 controls all lights. A Wall Switch on channels 1–8 controls only lights on that exact channel — lights on channel 0 will NOT respond.
Channel message — When you Shift+Click a light or switch to change its channel, a message now appears in the action bar showing the new channel (e.g. "Channel: 3" or "Channel: All (no channel)").
Click sound on all electric lights — All modern lights, wooden lamps, and medieval electric lights now play a soft click sound when turned on or off, including when triggered by a Wall Switch or Light Sensor.
Redstone support for Wall Switch — The Wall Switch now has a separate POWERED state that tracks redstone signals independently from the player-toggled state.
Portable Lantern — dynamic light fallback — If LambDynamicLights is NOT installed, the lantern now places an invisible light block at your feet while you hold it and removes it when you put it away, simulating dynamic lighting.
LambDynamicLights support — If LambDynamicLights IS installed, the lantern emits true dynamic light automatically via data-driven JSON files (no Java registration needed). Main hand = level 15, off hand = level 10.
10 new languages — Added full translations for: Spanish, Portuguese, French, German, Italian, Chinese Simplified, Japanese, Korean, Russian, and Polish.
Medieval lights added to creative tab — Medieval Lights 1–12 and the Portable Lantern are now visible in the Night Lights creative tab.
NightLights Fabric v1.2.0 [1.21.1]
release26 марта 2026 г.Night Lights 1.2.0
New Blocks
Dimmable Light — Panel light with 4 brightness levels. Click to increase intensity, Shift+Click to turn off. Crafted with 3x Quartz Block + 2x Glowstone Dust + Redstone.
Emergency Light — Automatically turns on when hostile mobs are within 16 blocks. Shift+Click to toggle between automatic and manual mode. Crafted with Iron + Glowstone + Redstone + Daylight Detector.
Light Sensor — Automatically controls nearby lights within an 8-block radius, checking every 2 seconds. Two modes: Night mode turns lights on at nighttime, Dark mode turns lights on whenever the area is dark (works underground too). Shift+Click to switch between modes. Crafted with 3x Quartz + Daylight Detector + 2x Redstone.
New Items
Portable Lantern — A handheld light source. Hold in your main hand for full brightness (level 15), or in your off hand for a dimmer ambient glow (level 10). Compatible with LambDynamicLights — if installed, the lantern emits true dynamic light that moves with you.
Changes
Wall Switch — Redstone support — The Wall Switch now responds to redstone signals (levers, buttons, comparators) in addition to player clicks.
Wall Switch — Channels — Shift+Click any electric light or switch to assign it a channel (1–8). A switch only controls lights on the same channel. Channel 0 means no channel and responds to all switches, which is the default behavior.
Electric lights — Click sound — All modern lights now play a soft click sound when turned on or off, including when triggered by a switch or the Control item.
Candle lights — Extinguish sound — Medieval candle-type lights (5, 7, 9, 10, 11, 12) now play an extinguish sound when blown out with an empty hand.
Medieval Light 9 & 10 — now fire lights — These lights now behave like candles: ignite with Flint and Steel, extinguish with Flint and Steel or empty hand. Emit flame particles. Not controlled by the Wall Switch.
Translations
Added full language support for 10 languages: Spanish, Portuguese, French, German, Italian, Chinese Simplified, Japanese, Korean, Russian and Polish.
Bug Fixes
Incorrect block codec on several Medieval Lights — Medieval Light 1 and others had their codec pointing to the wrong class, which could cause world loading issues.
Night Lights Fabric v1.1.0
release6 апреля 2025 г.Нет описания изменений


