
Neo Vitae
Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up.
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Список изменений
1.1.10
Changes
- New block: the Spirit Accumulator, crafted in the Athanor. The floating crystal draws spiritus out its chunk and stores up to 1,000 of a single Aspect.
- A new Accumulator is unattuned and gathers nothing until you set it. Right-click to cycle the Aspect and crouch-click to lock it, or right-click with a spiritus crystal to lock straight to that Aspect. It skims anything above 30 in its chunk, so a single crystal burned nearby is enough to feed it.
- To retune an Accumulator, crouch-click to vent 50 back into the chunk; once it is empty the next crouch-click releases the lock.
- Spiritus now travels the routing network. A Spirit Accumulator links in as an input node, and Output Nodes gained a Spiritus tab that keeps their own chunk stocked with a chosen Aspect and amount, no attached container needed.
- Breaking a Spirit Accumulator keeps its Aspect and everything stored in it, so you can pick one up and set it down elsewhere without losing the reserve, and the item shows its contents when hovered.
- New block: the Omni Routing Node, crafted in the Tabula Vitae from an Input Node, an Output Node, a diamond and a Lesser Spiritus Gem. One block does the work of both: every face is set to Input, Output, Both or Off, so a single node can pull from a chest on one side and feed a machine on the other. It has no connection stubs.
- A working Input, Output or Omni Routing Node now shows its job as a color on the node itself instead of spitting particles: blue when it pulls, orange when it pushes, purple when it does both. The connecting arms keep their normal look.
- Routing Stack and Routing Speed Upgrades explain what they do, and by how much, when hovered.
- Crouch + right-click a node the Node Router has stored to cut every link on it.
- Crouch + right-click the air with a Node Router to forget its stored position.
- Routing Nodes gained an Energy tab. Every face still carries Forge Energy as before, but you can now switch it off on a face that should only move items or fluids.
- The Light Array actually lights a room now. Its outer lights were dimmer than the light already coming from the middle, so only the central one ever did anything; all 25 now burn at full strength.
- A Light Array can be switched with redstone. Power it and the lights come down, cut the signal and they go back up.
- Feed a Light Array a block of Glowstone and its lights become permanent, staying behind when the array is broken. The Glowstone is consumed.
- To clear lights left behind that way, scribe a new Light Array on the same spot and break it. An array picks up any lights already standing in its area.
- Large performance improvements to the Torment Nexus.
- Jade shows a Spirit Accumulator's stored Aspect and amount.
- The guide book and wiki cover the Spirit Accumulator and spiritus routing.
- The
/neovitae showcasecommand now builds thirteen working routing networks, each labelled with a sign, moving real items, fluids, energy and spiritus so every filter mode, priority, upgrade and redstone behavior can be watched running. /neovitae showcaseno longer lays a stone floor under everything, since it is normally run on a superflat.- A new setting in config/neovitae-startup.toml can turn off Essentia Vitae soaking into blocks, for packs with a mod whose blocks cannot cope with the extra blockstate.
Fixes
- The Furnace Array charges 10 Essentia Vitae for a whole stack, as its tooltip says. It was charging 10 for every item in the stack, so a full stack cost 640.
- A sigil in a machine that acts like a player, such as a Create deployer, now stops once the bound player runs out of Essentia Vitae. It used to keep running for free.
- Sigils no longer bind to those machines, and one already bound to a machine comes unbound.
- Breaking an Omni Routing Node now clears it from its network straight away instead of leaving a dead entry behind until the next sweep.
- A routing face set to Both no longer pushes a chest's contents straight back into that same chest, which used up the whole network's transfer allowance and left every other destination empty.
- The Sentient Training Bracelet is made in an Alchemy Array only; a duplicate Hellfire Forge recipe has been removed.
- The Ritual Configurator now rejects a first corner that is out of range, instead of accepting it and then refusing every second corner you pick.
- Crystallum Fractura no longer harvests Crystal Cluster blocks and other decoration, taking the crystals on top with them.
- Crystallum Fractura only speeds up real budding blocks now.
- The Sigil of Bound Treasures now stays open at any distance, instead of closing past nine blocks.
- A container opened with the Sigil of Bound Treasures stays chunk loaded while open, and for a minute after.
- Athanor recipes in JEI no longer swap the names Spiritus Vindicta and Spiritus Invictus.
- The Tabula Vitae no longer crafts from an unbound blood orb. The orb has to be bound, and its network has to hold the Essentia Vitae the recipe asks for.
- Tabula Vitae recipes now charge their full Essentia Vitae cost. Rounding was undercharging most of them, and the slowest ones were running for free.
- The Sanguine Ward stays up while you hold the key and stops the arrows it is meant to stop. It used to flicker away after a moment, block nothing, and keep draining Essentia Vitae anyway.
- Tridents and Throwing Daggers stopped by the Sanguine Ward now drop at its face instead of being destroyed.
- The guide and wiki no longer claim demons drop Spiritus, or that the Sanguine Ward stops melee.
- Dust and gravel textures show the art they were meant to have; the two sets had been swapped since they were drawn.
- Hellforged Dust has its own texture instead of a recolored generic pile, and resource packs can now override it at textures/item/hellforged_dust.png.
- Daemonium spawn eggs no longer darken their artwork with a color tint.
- The colored dungeon block variants sound like stone again instead of wood.
- The Ritual Configurator now edits the stone whose panel you opened. With two ritual stones near each other it could validate your corners against the wrong stone, rejecting every pick as invalid or out of range.
- Blocks broken by rituals no longer set off area mining tools like the Lex Vitae around whatever the ritual broke.
Файлы
neovitae-1.21.1-1.1.10.jar(12.53 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.21.1-1.1.10
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
162
Дата публикации
18.08.2026
