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Моды/NeoBiosphere
NeoBiosphere

NeoBiosphere

Generate world as sphere with different biomes

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NeoBiosphere

A Biosphere world generation mod for NeoForge 1.21.1.

NeoBiosphere generates large grid-aligned spheres in the Overworld (with an optional upper-hemisphere mode) while preserving vanilla biome sampling behavior. This allows different climate zones and terrain styles to appear naturally across different spheres. You can fine-tune sphere size, spacing, center height, bridge behavior, and more through configuration.

Highlights

  • Sphere-based Overworld generation with a clean grid layout.
  • Multi-biome support based on vanilla noise biome sampling.
  • Highly configurable parameters: radius, spacing, center Y, sphere block, bridge options, and more.
  • Optional upper-hemisphere mode for sky-island or challenge-style gameplay.
  • Automatic sphere-to-sphere bridges for smoother exploration.
  • Compatibility-oriented implementation via Biome Modifier and noise routing integration.

Requirements

  • Minecraft: 1.21.1
  • NeoForge: 21.1.216+
  • Java: 21

Installation

  1. Install NeoForge for Minecraft 1.21.1.
  2. Put the mod jar into your mods folder.
  3. Launch the game and create a new world.

Using a fresh world is strongly recommended to avoid broken borders with previously generated chunks.

Configuration

Config file path in development environment: run/config/NeoBiosphere.toml

Typical path in normal client/server installations: <game_dir>/config/NeoBiosphere.toml

Main Settings

[Settings]
radius = 128
spacing = 500
center_y = 62
sphere_block = "minecraft:glass"
only_upper_hemisphere = false
generate_bridge = true
bridge_block = "minecraft:oak_planks"
bridge_radius = 1
  • radius: Sphere radius.
  • spacing: Distance between sphere center points on the grid.
  • center_y: Y level of sphere centers.
  • sphere_block: Block used for sphere shells (for example minecraft:glass).
  • only_upper_hemisphere: Generate only upper hemispheres when enabled.
  • generate_bridge: Enable or disable bridges between adjacent spheres.
  • bridge_block: Block used for bridges.
  • bridge_radius: Bridge radius (larger values make thicker bridges).

Tuning Notes

  • Overlap behavior depends on spacing versus 2 * radius.
  • If spacing > 2 * radius, spheres have gaps between them.
  • If spacing = 2 * radius, spheres are tangent.
  • If spacing < 2 * radius, spheres overlap.

Suggested presets:

  • Classic style: radius=128, spacing=500, center_y=62
  • Compact exploration: radius=160, spacing=320, center_y=70
  • Challenge mode: only_upper_hemisphere=true, generate_bridge=true

Compatibility

NeoBiosphere is designed to support most terrain/ecology mod setups, but world generation is a high-conflict area. Please note:

  • Usually compatible with:

    • Mods that mainly add mobs, vegetation, structures, or surface features.
    • Mods that append content through Biome Modifiers.
  • Potential conflicts with:

    • Mods or datapacks that directly replace noise settings for minecraft:overworld, minecraft:large_biomes, or minecraft:amplified.
    • Mods that deeply alter Carver, Aquifer, or ChunkGenerator pipelines.
  • Recommended approach:

    • Treat NeoBiosphere as the primary world-shape mod.
    • Test in a fresh world before finalizing load order and datapack priority in modpacks.

Covered Overworld Noise Presets

Current version includes support for these Overworld presets:

  • minecraft:overworld
  • minecraft:large_biomes
  • minecraft:amplified

FAQ

1. Why does my old world look incomplete?

Changing world generation settings does not regenerate already created chunks. A new world is recommended.

2. Why are bridges not generating?

Check the following:

  • generate_bridge=true
  • bridge_radius >= 1
  • bridge_block is a valid block ID

3. Why is the sphere shell block not applied?

Make sure your block ID is valid, for example minecraft:glass. Invalid IDs can cause config load failure or fallback behavior.

4. What should I do if another terrain mod conflicts?

First check whether both mods modify Overworld noise settings or Carver flow. In heavy conflicts, keep only one primary world-shape mod.

License

GNU General Public License v3.0

Feedback

Issue tracker:

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:GPL-3.0-only
Опубликован:3 месяца назад
Обновлён:3 недели назад
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