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SINGLE stores up to 6 ItemStacksANGLED alternate version of single, if you place it against a full blockDOUBLE when put on top of single or angled, increases storage to 12 ItemStacks (6 per layer)ENTITY stores Entity with less tick based impact on the logical server side (no Mob AI, ...). Simply interact while you have a Mob on a leash. To retrieve, either break the block or interact with leash ItemcanCrateStoreEntity GameRule and nemuelch:crate_storage_whitelist EntityTag for configuration/item ...)
killaura deletes dropped Item Entities in a radius for a set duration with an optional Item Filter (intentionally non-persisntent)/entity ...)
health manages and gives info about target entity healthnourishment manages and gives info about Player target hunger and saturationswap exchanges position and look angle of two specified entitiesfire manages fire ticks of target entitynemuelch:execution when effect runs out kills entity if they are below a specific health threshold based on effect amplifier: (amplifier + 1) * 0.01. So Effect amplifier of 69 is death below a threshold of 70% of Entity's max healthnemuelch:rebound "records" incoming damage while effect is active and re-applies after effect runs outnemuelch:deferred_health (+ Potions) act same as Instant Health Status Effects but only apply the effect after the effect runs outnemuelch:deferred_damage (+ Potions) act same as Instant Damage Status Effects but only apply the effect after the effect runs outUpdated internally used Fabric Loader version to 0.17.2, but sill allows for older versions (older versions won't be tested for bugs in the future)

NeMuelch Minecraft Fabric Mod adds consumables, new recipes, player related content, admin tool items, and changes to basic minecraft behavior.