
NeMuelch
NeMuelch Minecraft Fabric Mod adds consumables, new recipes, player related content, admin tool items, and changes to basic minecraft behavior.
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NeMuelch 1.14.1-1.20.1
release18 марта 2026 г.Fixes
- Fixed Double Crate block drop only returning one crate item
- Fixed Angled Crate Item Rendering
- Fixed smaller QoL Crate interactions
- Refactored Fade Shader networking
NeMuelch 1.14.0-1.20.1
release13 марта 2026 г.Content
- Added Crate Blocks in all vanilla wood types
- Variant
SINGLEstores up to 6 ItemStacks - Variant
ANGLEDalternate version of single, if you place it against a full block - Variant
DOUBLEwhen put on top of single or angled, increases storage to 12 ItemStacks (6 per layer) - Variant
ENTITYstores Entity with less tick based impact on the logical server side (no Mob AI, ...). Simply interact while you have a Mob on a leash. To retrieve, either break the block or interact with leash Item - Check
canCrateStoreEntityGameRule andnemuelch:crate_storage_whitelistEntityTag for configuration
- Variant
- Added new Admin Item commands (
/item ...)killauradeletes dropped Item Entities in a radius for a set duration with an optional Item Filter (intentionally non-persisntent)
- Added new Admin Entity commands (
/entity ...)healthmanages and gives info about target entity healthnourishmentmanages and gives info about Player target hunger and saturationswapexchanges position and look angle of two specified entitiesfiremanages fire ticks of target entity
- Added new Status Effects:
nemuelch:executionwhen effect runs out kills entity if they are below a specific health threshold based on effect amplifier:(amplifier + 1) * 0.01. So Effect amplifier of 69 is death below a threshold of 70% of Entity's max healthnemuelch:rebound"records" incoming damage while effect is active and re-applies after effect runs outnemuelch:deferred_health(+ Potions) act same as Instant Health Status Effects but only apply the effect after the effect runs outnemuelch:deferred_damage(+ Potions) act same as Instant Damage Status Effects but only apply the effect after the effect runs out
- added more sounds
- added Miasma
- items with two layers, both can be colored independently over its NBT
- particle based on those items
Fixes
- Fixed Glove Item Assets
- Changed and fixed multiple interactions on the "PullUp" feature (QoL)
Note
Updated internally used Fabric Loader version to 0.17.2, but sill allows for older versions (older versions won't be tested for bugs in the future)
NeMuelch 1.13.2-1.20.1
release12 февраля 2026 г.Content
- Added new Entity command utilities
- Made "Pull Up" feature less restrictive for players in creative mode
Fixes
- Potentially fixed Shader code being used on the server side (again...)
NeMuelch 1.13.1-1.20.1
release11 февраля 2026 г.Content
- Added new Entity Type Tag
nemuelch:unsinkablefor boat entities which should not sink - Added new Entity Type Tag
nemuelch:despawn_protectedfor boat entities to prevent them from despawning
Fixes
- Fixed remapping issues which crashed Minecraft if the user tried to access Iris' Shader page
- Fixed Server Access issue when trying to render internal NeMuelch shader
NeMuelch 1.13.0-1.20.1
release6 января 2026 г.Content
- Boats can despawn after a set time while being empty (check boat gamerules)
- Boats will start sinking process after prolonged swimming in deep water (check boat gamerules)
- Added new "Pull-Up" feature where players can e.g. help each other over walls
- Added more Variation Blocks (small fences) and more Varations
- Added new and more flexible "Advanced Fog Block"
- Added more sounds
- Added Time and Winds compat for Occasion System (WIP!)
- Locked Iris shaders while internal shaders are active
Fixes
- Fog Blocks won't crash upon being destroyed behind each other anymore
- Fixed Red Sandstone Variations texture
Совместимость
Создатели
Детали
Лицензия:GPL-3.0-only
Опубликован:3 года назад
Обновлён:2 недели назад