
Natural Philosophy
Adding the object permanence that Mojang didn't have to Vanilla biome design
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Список изменений
- Massive performance improvements to surface rules
- More tree shape changes & decorators
- Roots on some trees, such as jungle and large spruce/pine
- A branch decorator to make Redwood-esque trees look better
- A branch decorator for jungle trees
- More water in caves, via waterfalls and such
- Water & lava springs exist, but have heavy height limitations as well as only spawning over water
- Reduce spring generation frequency in ceilings & make lava overwrite sculk/glow lichen
- Forest hillsides are properly covered in more stunted trees
- Revamp of Mushroom Island to be more volcanic
- Hotsprings added, made of terracotta
- New basaltic mineral sand blocks, for making mushroom islands like basaltic floodplain
- Add Mycelial Growth similar to warped roots
- Tweaks to cave generation to provide more immersive entrances
- Rooted dirt + hanging roots on the top of caves near the surface, lush or not?
- Fix orange terracotta spawning at the top of Badlands biomes
- Vines & drooping leaves in Dark Forest biomes
- Small Dripleaves in spawn in mangrove swamps, as they are hot, humid, wet, & overgrown
- Ocean updates
- Top Levels (0-30m) in: Frozen Ocean, Cold Ocean, Ocean: Kelp on 0-1 gravel, seagrass on 2+, red algae more common the warmer it is
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Frozen Ocean, Cold Ocean, Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Top Levels (0-30m) in: Lukewarm Ocean: Kelp on boulders (areas with 1 sand), seagrass & red algae on sand
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Lukewarm Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Warm ocean has some changes to possibly make coral generate more reef-like, otherwise no need for changes
- Red algae and bone coral are usable in recipes, incl, brewing
- Fix Badlands biome cliff generation to be more interesting (all
minecraft:badlandsnow) - Fix lots of missing tags on NP blocks & items
- Fix powder snow & grove biomes with cliff surface rules
- Kelp & mushrooms have a slight offset like grass & flowers do
- Mushrooms have dynamic shape like flowers so they don't have issues
- Kelp has dynamic shape similar to bamboo
- Fix land when it comes above ocean surfaces not being decorated properly
- Add depth filter to dune grass placement in beaches
- Fix Windswept biomes gravel rock spawning
- Fix Stony Shore boulder issues & add new vegetation
- Fix dirt under the water in mangrove swamps
- Fix "underwater sediment" surface rule not applying correctly
- Fix issues with
flatandflat_liquidsurface rule conditions - Texture updates: Grass path sides, moss carpet hanging sides, rotate: coarse dirt, gravel, moss, endstone, stretch in small dripleaf bottom
- Make grass that spawns in caves actually dirt, coarse dirt, or rooted dirt
- Variation in moss hanging textures
- Fix cliff issues with flat tops having stone & the ring of stone around the bottom
Файлы
naturalphilosophy-3.0.0.jar(1.03 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
629
Дата публикации
3 мес. назад
