Guard resource, and a new sword-combo flowFlash, Crescent Cut, Piercing ThrustDash Slash, Rising Slash, Iaido SlashShockwave Slash, Whirlwind Slash, Guard Break StrikeShadow Step Cut, Crescent Moon, CleaveDance of the Crescent Moon, Execution CutMoonlight, Heaven Cutter;) lets you bind any unlocked ability to one of 3 ability slotsO / P / [ by default — that fire whichever ability you have boundGuard resource and Guard Break state; sword-blocking depletes guard instead of HP and breaks open when guard hits 0Guard Break Strike ability shreds enemy guard and locks them out of blocking for a whileHiramekarei, Kiba/Nuibari/SilverBlade/Tanto, Shibuki, Gunbai/Samehada/Scythe Hidan) now triggers their old bare-right-click ability — the bare right-click is reserved for sword-blockingKenjutsuConfig.cfg: every ability tunable, plus combo cap/timeout/scaling, guard base/scaling/regen/PvP/PvE reduction multipliers, stamina-per-tick cost, guard break recovery percent, guard break strike block-lock duration/guard command to manage and charge the guard resource (like /chakra)/kenjutsu command to manage ken tier unlocksSkillLearnerKenjutsu no longer hands out single abilities but the entire ability tier from 1-6CraftingConfig.cfg with per-recipe on/off toggles — server owners can disable any added recipe without touching code/narutoconfig reload craftingconfigWikiCrafting.cfg) listing every craftable item from the modmaterialkatana, nihonto, katana_standard, katana_sawblade, katana_training, katana_weak) with matching textures — all base katana renderers (KatanaRender, KatanaDiamondRender, KatanaEmeraldRender, KatanaGoldRender, KatanaSilverRender, Katana2/4/5/7Render, WoodKatanaRender, DefaultKatanaRender) - we once again thank <@456519843068248065> for his contributions/rank reworked: now supports affiliations and ranks browsing and assignment/cursemark gained a remove sub-commandArmored Ninken and Super Clone Explosion not being properly registered with the summon systemSummon Clam clone spawning edge casesEightGatesAuraTick no longer fights the Susanoo renderer for visibilitySummonClamEntity clone-spawning logic improved — clones spawn more reliably and respect summon-system invariantsSummonArmoredNinken and SuperCloneExplosion migrated into the standard summon AI pipelineRashomonItem, SummoningJutsu, SummonArmoredNinken, SummonEnderShinobi, SummonNinjaZombie, SummonNinken, SummonCrow no longer take item durability damage on useServer owners should review the new KenjutsuConfig.cfg and CraftingConfig.cfg, before pushing this to their playerbase. The Kenjutsu system also adds a number of new keybindings (O / P / [ / ; by default) — verify they don't conflict with your existing mods.
The Kenjutsu rework was mainly done by <@634093507388243978> so show him some love for it! As you could see in the last couple updates, there's a clear theme of stat-focused reworks going on and we will continue on that path for a while until we are satisfied with where every stat is in style and meta. Not every stat has to be equal, mind you, but we have always been about giving options and making all paths to power valid.

The Naruto Destination branch and rework of the well known Mathioks Naruto Anime Mod. Multiplayer focused with a lot of changes!