Guard resource, and a new sword-combo flowFlash, Crescent Cut, Piercing ThrustDash Slash, Rising Slash, Iaido SlashShockwave Slash, Whirlwind Slash, Guard Break StrikeShadow Step Cut, Crescent Moon, CleaveDance of the Crescent Moon, Execution CutMoonlight, Heaven Cutter;) lets you bind any unlocked ability to one of 3 ability slotsO / P / [ by default — that fire whichever ability you have boundGuard resource and Guard Break state; sword-blocking depletes guard instead of HP and breaks open when guard hits 0Guard Break Strike ability shreds enemy guard and locks them out of blocking for a whileHiramekarei, Kiba/Nuibari/SilverBlade/Tanto, Shibuki, Gunbai/Samehada/Scythe Hidan) now triggers their old bare-right-click ability — the bare right-click is reserved for sword-blockingKenjutsuConfig.cfg: every ability tunable, plus combo cap/timeout/scaling, guard base/scaling/regen/PvP/PvE reduction multipliers, stamina-per-tick cost, guard break recovery percent, guard break strike block-lock duration/guard command to manage and charge the guard resource (like /chakra)/kenjutsu command to manage ken tier unlocksSkillLearnerKenjutsu no longer hands out single abilities but the entire ability tier from 1-6CraftingConfig.cfg with per-recipe on/off toggles — server owners can disable any added recipe without touching code/narutoconfig reload craftingconfigWikiCrafting.cfg) listing every craftable item from the modmaterialkatana, nihonto, katana_standard, katana_sawblade, katana_training, katana_weak) with matching textures — all base katana renderers (KatanaRender, KatanaDiamondRender, KatanaEmeraldRender, KatanaGoldRender, KatanaSilverRender, Katana2/4/5/7Render, WoodKatanaRender, DefaultKatanaRender) - we once again thank <@456519843068248065> for his contributions/rank reworked: now supports affiliations and ranks browsing and assignment/cursemark gained a remove sub-commandArmored Ninken and Super Clone Explosion not being properly registered with the summon systemSummon Clam clone spawning edge casesEightGatesAuraTick no longer fights the Susanoo renderer for visibilitySummonClamEntity clone-spawning logic improved — clones spawn more reliably and respect summon-system invariantsSummonArmoredNinken and SuperCloneExplosion migrated into the standard summon AI pipelineRashomonItem, SummoningJutsu, SummonArmoredNinken, SummonEnderShinobi, SummonNinjaZombie, SummonNinken, SummonCrow no longer take item durability damage on useServer owners should review the new KenjutsuConfig.cfg and CraftingConfig.cfg, before pushing this to their playerbase. The Kenjutsu system also adds a number of new keybindings (O / P / [ / ; by default) — verify they don't conflict with your existing mods.
The Kenjutsu rework was mainly done by <@634093507388243978> so show him some love for it! As you could see in the last couple updates, there's a clear theme of stat-focused reworks going on and we will continue on that path for a while until we are satisfied with where every stat is in style and meta. Not every stat has to be equal, mind you, but we have always been about giving options and making all paths to power valid.
Cocoons trap victims, siphon chakra over time, and spawn White Zetsu on deathChakra Fruit is entirely configurable, including ownerhip-reservations, ceilings and conversion ratesJutsuConfig.cfg under [infinitetsukuyomi] — duration, pull radius, sky radius, siphon %, fruit conversion %, caster-offline grace, white zetsu lifetime, fruit ownership gateLearnerConfig.cfg as these are WIP and need some thorough testingGenjutsu engine: new client sided effects like frame overlays, vignettes, illusions, mimicries, screen freezes, fake chats and moreGenjutsuConfig.cfg: per-effect duration cap, per-target stack cap, immunity gates, and per-effect on/off toggles all inEffectResistance that reduces incoming genjutsu durationsGenjutsu Diffusion: Kai — utility jutsu that scans every active genjutsu on you and rolls per-effect to break each, with auto-success at a configurable stat ratioTsukuyomi, Sharingan, Kurama and Ketsuryuugan genjutsus to the new systemGenjutsu Diffusion: Kai cost / cooldown / scaling tunables live in JutsuConfig.cfg under [genjutsudiffusionkai], edited the same way as every other jutsuRinnegan Learner progression step that awakens the Rinne-Sharingan, gated behind owning the Ten-Tails/chakrafruit <chakra> [target] [owner] — admin command that spawns a Chakra Fruit/kenjutsu — unlocks the Ken hotkey skills for a playerSkill Learners now show their full progression steps on Shift-pressChakra Scroll stack size raised from 4 to 16sneaking charges stamina now instead of sneak + chakra charge hotkeyTaijutsuConfig now has more control over the charge speedWater Release: Bubbles spawn spread improvedUzumaki Heal Bite — phantom self-hit replaces the old Weakness debuffFlying Thunder God crashing when cycling onto offline targets; unavailable marks now auto-skip during cyclingYamanaka Mind-Body Curse Puppet insta-respawning the target at the death locationInsect Clone, Super Explosion Clone, Bind Clone and Easter Summon not honouring the new summon logicBone Spike Blocks showing a missing texture between segmentsEMS resistance not actually applyingDragon Jutsu hitboxes improved (not perfect but better)Tai Learner no longer requires 2 Taijutsu to progressDash jutsus no longer feel glued to the ground — they preserve a small vertical impulse for natural flowRequired Release: " " itselfServer owners should review the new [infinitetsukuyomi] and [genjutsudiffusionkai] sections in JutsuConfig.cfg, the new GenjutsuConfig.cfg and the Keep Chakra Fruit Bonus toggle in ResetConfig.cfg before pushing this to their playerbase. We also recommend checking the Rinnegan section of the LearnerConfig.cfg in case you want to disable learning Rinne-Sharingan or Infinite Tsukuyomi.

The Naruto Destination branch and rework of the well known Mathioks Naruto Anime Mod. Multiplayer focused with a lot of changes!