Big Summoning Rework!
Summon Management Menu, opened by Shift + Rightclick with any summon jutsuAI behavior of ALL summons in the mod and streamlined them for easier fixing and adapting later onStances to pick between aggressive and defensive behaviorTarget filters to let your summons only attack mobs, players or bothRecall button to teleport all your active summons to your locationRefresh button to refresh all living summons' lifetime counters. This is to enable a more passive playstyle that still requires you to actively maintain your summonsDismiss All button, allowing you to despawn all summons at onceMinion slots, a lot of summoning jutsus now have these, limiting your overall amount of summons but making you able to increase that limit with mastery levelsmastery XP by killing stuffSharingan: Summon Crow. Summon a crow that flies around you. Opponents get heavily debuffed on killing it (added to Sharingan Learner)Summoning: Ninneko. Summon a fast and tiny shinobi cat that fights by your side (not in any Skill Learner yet)Summoning: Ibuse. Summon a powerful giant salamander that constantly damages everything around it with poisonous gas (not in any Skill Learner yet)Rinnegan: Animal Path. Cycle through a variety of huge animal summons with varying combat styles. The dog splits, the bird throws eggs, the cendipede summons, the panda protects, the Rhino charges and the Crab crab crabs (added to Rinnegan Learner)Medical: Mystical Renewing. Slowly heal yourself and allies by touch, regenerates not instantly and scales better when you heal others (added to Medical Learner)Medical: Healing Fountain. Heal marked players in a circle around you. Range increases with mastery (added to Medical Learner)Yamanaka: Movement Inversion Jutsu. Offset your opponent by inverting their movement inputs, this one's a real mindbreaker! (added to Yamanaka Learner)Failed Sample Toss. A complete troll of a jutsu that throws actual DNA at your opponents. Effect depends on the DNA (did we go lengths to make DNA implantation consensual just to add this as a jutsu? Yes.) (will never be added to any Skill Learner)Dog Companion Control can now cycle through 3 different dogs! Akamaru, Kuromaru and the new Dark Wolf which has increased attack speedDog Companion Control jutsu itemRinnegan: Summon Giant Rhino jutsu item as that summon was fixed and moved to Rinnegan: Animal PathFlying Thunder God can now mark other players by clicking the mouse wheel and letting them consent for a side-by-side teleportFlying Thunder God now has a Renaming Menu that lets you put actual names on your marked coordinatesLearnerConfig.cfg now updates dynamically when we add new jutsus to any learner. It's way cleaner as well.Skill Learners, just like the config, now update automatically and when you didn't finish a learner yet, it'll update with newly added jutsus so you can learn them even if you're already past their progression stepEvening Elephant be more accurate to it's descriptionYamanaka: Mind Body won't simply teleport you to the world border on miss anymoreSkill Learners still initializing an empty owner in questmode, stopping others from claiming themThe obvious main theme of this update was bringing all summons under one roof, getting their logics straight and improving them greatly. All newly added summons were entities that already existed in the mod, added by Mathioks way back then and we always felt sad about seeing them rot in the back of the mod somewhere! So we reworked them to the new logic and made them into proper summons.
Since this is a huge update and a change that touched upon like 5% of the entire code-base, I kindly ask you guys to test and report everything summon related in a constructive and detailed fashion in the bug-reports channel. Also the changes-section only already blew up our new patchnote-bot so this one comes from me again, hehe.

The Naruto Destination branch and rework of the well known Mathioks Naruto Anime Mod. Multiplayer focused with a lot of changes!