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JutsuSpecificCooldown option in GlobalSettings (disabled by default) makes using a jutsu trigger the cooldown across all copies of that jutsu in your inventoryEdo Tensei has been completely reworked. You now have way more control over each summon with Aggressive/Defensive modes being switchable, the AI being smarter and you having a call-back function. The summons now also use fitting ranged jutsus for more variety and the mastery system got integrated properly by giving +1 minion slot every 10 levels. Everything and every summon is properly configurable
-Puppet Control Jutsu rework — a fully functional puppet summoning jutsu with configurable damage, health, speed and combat AI. Supports multiple puppet types: Karasu, Sandaime Kazekage and Sanshouo (defensive shield puppet with a massive hitbox). Shift+left-click to recall all puppetsTwin Snakes Mutual Death Technique reworked — now locks onto the nearest enemy within 5 blocks, pulls them in and deals configurable HP%-based damage (default 50% of target's current HP, sacrificing 50% of user's HP)/convert quality of life improvements: no arguments now converts everything, /convert tokens all converts all token types, /convert help shows a help message/narutoconfig change jutsuconfig/swordconfig now suggest the jutsu/sword you're currently holding/destination regeneratewiki subcommand added to main commandsize (double) to bijuuUnlock (int) — cleaner data, auto-migrated from the old database column. This leads to CNPC+ Scripting API changesStatsConfig sometimes setting people's HP to 0 on 0 MedicalsageSoupPoints exceeded totalSenjutsuPoints/points not recalculating total_stats in the database for offline players/resetplayer not flushing in-memory player data to the database before reading it, preventing potential data loss during resets
The Naruto Destination branch and rework of the well known Mathioks Naruto Anime Mod. Multiplayer focused with a lot of changes!