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Mutator 2.12
release30 января 2026 г.Full Changelog:
- Updated to Minecraft 1.21.11
- Migrated to mojang mappings
- Updated AbstractedUtilities to 1.2
- GameRules are now in mutator namespace
- DataFix is already included, so there's no need to define them again
- Reimplemented thread fix
- Mutation is now restricted only to the main thread
- This most likely ( untested ) makes it incompatible with features of certain mods that have asynchronous spawning such as Async
- Mutation is now restricted only to the main thread
- Migrated from FabricConfigMapper to the new ExternalConfig
- Fixed one of shouldMutate methods not checking mutation gamerule
- Scaling has been renamed to ScalingUtils
- Attack bounding box Y is now also scaled
- Overall consistency improvements
Mutator 2.11
release16 ноября 2025 г.IMPORTANT
This version fixes a critical issue where server threads may hang with no watchdog to save you
- Updated AbstractedUtilities to 1.1
Mutator 2.1
release7 ноября 2025 г.This is the initial release for modrinth!
Changes compared to previous version:
- Added doAnimalAttributeInheritance
- Scale is now included in squaredDistanceTo
- Removed CreeperIgniteGoal modifications as it is now handled by squaredDistanceTo
- /mutator command is now /mutator::reload
- Reimplemented loot scaling by using attribute_count_increase from AbstractedUtilities
- Config files are now using FabricConfigMapper and now have fail safety
- Config changes
- Added conversion field in ignore.json
- Added lootScaling field in scaling.json
- follow_range attribute is now marked ignored due to performance issues
- villager and zombie_villager are now marked to ignore conversion
- Removed doVillagerIgnoreSpeedConversion and doMobLootScaling
- Moved most of the common code to the Scaling library
- General optimizations
- Updated description
- Added icon
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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:1 месяц назад
