
MultiProxySync
This plugin enables multiple proxy servers to display the actual total network player count across all server lists.
MultiProxySync 1.0.0
release16 марта 2026 г.🚀 MultiProxySync v1.0.0
This is the first official release of MultiProxySync. It is designed to resolve the inconsistency in player counts shown on the server list (Ping) across different entry points in a distributed Velocity network.
✨ Features
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Global Real-Time Sync: Enables real-time player statistics synchronization across multiple Velocity proxy instances.
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Distributed Architecture: Powered by Redis Sets for data storage and retrieval—lightweight, fast, and highly efficient.
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Automatic Self-Healing: If a proxy node goes offline unexpectedly, stale player data in Redis is automatically cleared within 30 seconds, effectively preventing "ghost players."
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Plug-and-Play: No complex commands required. Once Redis is configured and the server restarts, the plugin automatically takes over the player count display on the server list.
