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Моды/Modulation
Modulation

Modulation

A growing collection of quality-of-life tweaks, bug fixes, and cross-mod integrations for modpack creators!

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Modulation

Modulation is a growing collection of handy quality-of-life tweaks, bug fixes, visual improvements, and cross-mod integrations. Instead of cluttering your modpack with a dozen single-feature mods, Modulation packs them all into one highly customizable package.

Everything is completely modular, so you can turn off whatever you don't need and tweak options to match your modpack!


Features

Passable Foliage & Leaf Effects

Walk seamlessly through foliage with customizable movement mechanics and visual effects!

  • Walk through leaf blocks with configurable movement drag (base_drag and max_drag).
  • Enable or disable passable behavior per leaf type (Pale Oak, Tinted Leaves, Tinted Needles, Cherry Leaves, etc.).
  • Dynamic leaf rustling sound effects and leaf/cherry petal particles as entities pass through leaves (with optional Vanilla Backport integration).

!Passable Foliage Showcase


Walls & Connections

Enhanced fence, wall, and pane connecting logic ported from BetterWalls!

  • Wall blocks visually connect to adjacent wood and nether fences.
  • Fences connect smoothly to nearby wall blocks and iron bars.
  • Iron bars and glass panes extend connections to wooden fences.
  • Customize or disable each connection rule individually in the configuration.

!Vanilla Walls Showcase


Tooltips & Visual Overlays

Clear visual indicators and info tooltips for items in your inventory!

  • Honeycomb icon overlay on waxed copper block items in your inventory.
  • Visual icon overlays on Trapped Chests (redstone indicator) and Infested Blocks (silverfish indicator), fully customizable via item tags (modulation:infested, modulation:trapped, and blacklist tags).
  • Enhanced copper item tooltips showing oxidation state (Oxidized, Weathered, Exposed, Waxed) and waxing status.
  • Palette adjustments for softer, prettier map colors.
  • Adjusts sign text colors for higher contrast and legibility.

!Tooltips & Visual Overlays Showcase


Reconnectible Chains Integration

Build and traverse your world with ease using new chain-focused tools! (Requires Connectible Chains)

  • Hold right-click with the Chain Staff to charge up and cast chains or posts from afar.
  • Specialized Cast Post block supporting directional placement and waterlogging.
  • Shift + Right-Click with the staff to switch to Zipline mode and ride ziplines (when paired with Ziplines Rezipped!).
  • Fully configurable charge-up times, durability loss, and optional inventory chain requirement.

Figura Enhancements

Upgrade your avatar management experience with Figura!

  • Support for vanilla target selectors like @a, @p, @s, or @e in /figura load and /figura clear commands, letting you update skins for multiple players simultaneously.
  • Tab-completion autofill for local skins saved in your figura/avatars folder (both folders and .zip files).

GUI & Controls

User interface and control QoL improvements:

  • Hold Control while clicking or dragging items in your inventory to transfer them straight into the crafting grid. Works best when paired with Mouse Tweaks.
  • Option to remove/disable the Creative inventory tab, adding a clear/destroy item button to the survival inventory in Creative mode (with configurable X/Y offsets).
  • Customize how long chat messages stay on screen before fading.
  • Markdown formatting support in chat messages (**bold**, *italic*, ~~strikethrough~~, and ~underline~).
  • Cursor Feedback: the mouse cursor changes shape over buttons, sliders, text fields, scroll bars, disabled widgets, and clickable text links.

Gameplay Tweaks

Small gameplay tweaks that make survival feel more natural. Inspired by Forgery/Fabrication!

  • Cobwebs can catch fire and burn away like other flammable blocks.
  • Campfires place down unlit by default and must be ignited using flint & steel.
  • Campfires can set entities on fire when stood upon.
  • Disables hidden single-block lava pockets in the Nether.
  • Ender Pearls play the Enderman teleport sound when breaking on impact.
  • Spawn eggs create cracking particle effects and play crack sounds when used.
  • Loyalty tridents return when falling into the void instead of being destroyed.
  • Breaking or punching cactus with bare hands damages the player.
  • Creepers explode and chain react upon taking explosion damage.
  • Furnace minecarts accept all furnace fuels (planks, blaze rods, lava buckets, etc.).
  • Infinity bows do not require having an arrow in inventory to fire.
  • Tridents can accept the Sharpness enchantment on anvils (mutually exclusive with Impaling).
  • Bedrock-style Impaling enchantment deals bonus damage to any entity in water or rain.
  • Water in cauldrons placed in the Nether evaporates into steam.
  • Weapons with Fire Aspect can ignite blocks, campfires, TNT, and entities like flint & steel.
  • Prevents opening chests, barrels, and shulker boxes while actively targeted by hostile monsters.
  • Options to disable in-world axe stripping (logs/wood) and copper scraping (wax/oxidation).

Bug & Performance Fixes

Fixes for several bugs and performance issues in base Minecraft:

  • Prevents buttons and sliders from keeping keyboard focus after being clicked (MC-259387).
  • Lets you hit villagers who are sleeping in beds (MC-148559).
  • Prevents experience levels from disappearing when traveling between dimensions without portals (MC-124177).
  • Fixes pack.mcmeta datapack filters leaking across different namespaces (MC-271761).
  • Pauses animated textures (water, lava, fire, portals) when the game is paused in singleplayer.
  • Item break and crack particles inherit item dye/color tints.
  • Restores the classic swelling/charging animation when Ghasts prepare to shoot fireballs.

Wiki & Documentation

Want the full details on each module? Check out our Wiki!


License

If you are thinking about using the code or assets from Modulation, please note the mod's licensing. All assets of Modulation are all rights reserved by their respective creators, unless specified otherwise. The source code of the mod is available under the MIT license, with the exception of the Vanilla Walls module which is licensed under AGPL-3.0-only.


Credits

  • Textures and original concepts for the Reconnectible Chains module come from Nekomaster and were originally created for the modpack Resurvival!
  • The improved tooltips feature is modified from The Copperier Age.
  • The Vanilla Walls module's wall/fence/pane connection logic is ported from BetterWalls by Lemonnik6484 and JX_Snack, licensed under AGPL-3.0-only.
  • The creative inventory removal is modified from Raspberry Core, used under its MIT license.
  • The passable foliage feature is modified from Soft Leaves, used under its MIT license.
  • Contains code from Fabrication, used under its MIT license.

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Minecraft: Java Edition

1.21.x1.20.x

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Опубликован:5 месяцев назад
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