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skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
Have more performance in my 1.7.10 modpacks
dynamically change X Y Z coord if alot of mobs are rendered
add a config to completly disabling entities rendering
add togglable via keybind
fix tile entity renderer canceller doesn't work
Github
Curseforge

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)