
MobBlocks
MobBlocks replaces normal block drops with a mob encounter. When you break a block, a random mob spawns and you must kill it to receive the items.
MobBlocks
MobBlocks completely changes how block breaking works. Instead of instantly receiving items when mining a block, a glowing mob spawns in its place. You must kill that mob to receive the block's drops. Until you do, you cannot break any other block. If you die before killing the mob, it is removed and the items are lost permanently as a punishment.
💡 Inspired by a challenge of the YouTuber BastiGHG.
Commands
| Command | Description |
|---|---|
/mobblocks status | Shows the current values of all settings |
/mobblocks mobdrops <on|off> | Toggles natural mob loot on top of block drops |
/mobblocks blockbinding <on|off> | Toggles deterministic block-to-mob mapping |
/mobblocks mobdrops <on|off>
Controls whether mobs drop their own natural loot in addition to the block's items. Default: off.
/mobblocks blockbinding <on|off>
When set to on, each block type is permanently mapped to one specific mob. The mapping is determined by the block type combined with the world seed, so it differs between worlds but stays consistent within the same world. When set to off, a completely random mob is chosen every time. Default: off.
