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Моды/Mob Control
Mob Control

Mob Control

Gives you full control over spawning mobs/spawners. Add custom AI to mobs, give them better weapons, and block burning in sunlight. You decide what your mobs do and when they can spawn!

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Mob Control v2.0.0-beta-1

beta14 марта 2026 г.

Changelog

[2.0.0-beta-1] - 2026-03-14

Removed

  • Command for admin stats was broken down into various commands to better present data
  • Command for admin show-config as it's replaced by admin show path

Added

  • Options for distance-up and distance-down to replace distance-y
  • Separated trial from spawner type and added new egg type for more control over spawn types
  • New admin summon command to summon mobs with optional rule and optional player as a source for positioning
  • Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn
  • Ability to define list of names for slot items
  • Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check
  • Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking
  • Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached
  • Option for spawn.tries to define number of attempts to place a mob in a valid location
  • Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data

Fixed

  • Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod
  • Positional checks using player's position instead of mob (broke in 2.0.0-beta)
  • Placement type detection for air mobs
  • Natural type ignoring spawn.at-y option
  • Conversions failing to check if rule exists (villager to zombie villager)
  • Skeletons switching to melee attack instead of using range attacks
  • Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons
  • Spawners not reapplying their SNBT data
  • Multi-typed rules dropping down into the "all" rule and overriding intended conditions
  • Mobs spawning from control type when in spectator mode

[2.0.0-beta] - 2026-01-27

Added

  • Support for SNBT on mobs
  • Admin command to change server days to better test "natural" rules using day conditions
  • Option for set.mount to define a mob's mob to ride
  • Type option "link" for rules, for referencing them by the rule's name or group
  • Option for spawn.group to define a group of mobs that spawn together
  • Option for spawn.sound to define a sound event to play when spawning in a mob
  • Option for set.boss-bar to define a boss bar for a mob
  • Serene Seasons compatibility: Option for season to allow spawning in defined seasons
  • Ability to reference rule name for spawn.convert
  • Tag support in spawn.convert rule definition
  • Tag support in mob name definition
  • Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon
  • Internal performance enhancement for rule lookups
  • Option for spawn.point to override vanilla spawn placements
  • Optimized vanilla spawn placement detection
  • Internal performance for spawn placement detection
  • Option spawn.count-spread to force searching for a new location when using spawn.count greater than one

Fixed

  • Passive mobs getting armor randomly with increasing odds at higher difficultly level
  • Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter
  • Loot tables will now override vanilla loot tables instead of append
  • Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present
  • Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options
  • Trial spawners crash when all mobs are blocked in Minecraft 1.21.1
  • Optional spawn.count being ignored on spawn.convert

[1.5.15] - 2025-11-21

Removed

  • Conditional option for set.allow-same-type-target (replaced with set.allow-attack)

Added

  • Option for set.allow-attack to better define which mobs can be targeted

[1.5.14] - 2025-10-21

Fixed

  • Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash
  • Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only)
  • Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla

[1.5.13] - 2025-10-15

Fixed

  • Null pointer exception on initial world creation causing villages to be empty
  • Compatibility with Origins

[1.5.12] - 2025-10-07

Added

  • Option to block mobs from targeting same type on hurt (set.allow-same-type-target)
  • Option to give mobs effects (mob.rule.effect)
  • New type to control triggerable spawns, such as building a wither, etc. (trigger)
  • Admin command to add/subtract days from a player to better test rules using day conditions
  • Better spawning logic (Use nearby players for day options, better tick tracking for spawners)

Fixed

  • Clear mobs command now resets timeouts
  • Compatibility issue with custom mobs sending client level instead of server level as expected
  • Fixed show-config admin command on click to copy path to clipboard

[1.5.11] - 2025-09-05

Added

  • Option for spawn.distance to spawn mobs around the player in a ring pattern
  • Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
  • Conditional option for is-baby to check if mob spawning in is a baby or not
  • Conditional option for cool-down to pause the rule after a successful spawn event
  • Admin command for show-config to send a chat message with clickable link to open the current config

Fixed

  • Conditional options for light-block/sky reading in "light_" instead of "light-"
  • Modded entities not working with "control" type if mod is loaded after Mob Control
  • Loot quantities using minimum value instead of a random range
  • Conditional option for follow-range not using # of blocks for metric

[1.5.10] - 2025-08-13

Fixed

  • Spawners to spawn in air to mimic vanilla spawners
  • Crash with frogs due to null set.attack
  • Skeletons using melee instead of range attack

[1.5.9] - 2025-08-09

Removed

  • Conditional option for light (replaced with light-sky & light-block)

Added

  • Conditional options for light-sky & light-block to better control mob spawns
  • Support SNBT on items (slots / loot)
  • Ability to define drop probability on slot items (armor / weapons)
  • AI for non-standard mobs (bats / frogs) to attack other mobs / player
  • Relaxed configuration reader to be more lenient on string data
  • Expanded and cleaned up TOML documentation (default config)

Fixed

  • Spawners to follow vanilla logic when not setting distance

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release

Mob Control v2.0.0-beta-1

beta14 марта 2026 г.

Changelog

[2.0.0-beta-1] - 2026-03-14

Removed

  • Command for admin stats was broken down into various commands to better present data
  • Command for admin show-config as it's replaced by admin show path

Added

  • Options for distance-up and distance-down to replace distance-y
  • Separated trial from spawner type and added new egg type for more control over spawn types
  • New admin summon command to summon mobs with optional rule and optional player as a source for positioning
  • Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn
  • Ability to define list of names for slot items
  • Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check
  • Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking
  • Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached
  • Option for spawn.tries to define number of attempts to place a mob in a valid location
  • Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data

Fixed

  • Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod
  • Positional checks using player's position instead of mob (broke in 2.0.0-beta)
  • Placement type detection for air mobs
  • Natural type ignoring spawn.at-y option
  • Conversions failing to check if rule exists (villager to zombie villager)
  • Skeletons switching to melee attack instead of using range attacks
  • Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons
  • Spawners not reapplying their SNBT data
  • Multi-typed rules dropping down into the "all" rule and overriding intended conditions
  • Mobs spawning from control type when in spectator mode

[2.0.0-beta] - 2026-01-27

Added

  • Support for SNBT on mobs
  • Admin command to change server days to better test "natural" rules using day conditions
  • Option for set.mount to define a mob's mob to ride
  • Type option "link" for rules, for referencing them by the rule's name or group
  • Option for spawn.group to define a group of mobs that spawn together
  • Option for spawn.sound to define a sound event to play when spawning in a mob
  • Option for set.boss-bar to define a boss bar for a mob
  • Serene Seasons compatibility: Option for season to allow spawning in defined seasons
  • Ability to reference rule name for spawn.convert
  • Tag support in spawn.convert rule definition
  • Tag support in mob name definition
  • Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon
  • Internal performance enhancement for rule lookups
  • Option for spawn.point to override vanilla spawn placements
  • Optimized vanilla spawn placement detection
  • Internal performance for spawn placement detection
  • Option spawn.count-spread to force searching for a new location when using spawn.count greater than one

Fixed

  • Passive mobs getting armor randomly with increasing odds at higher difficultly level
  • Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter
  • Loot tables will now override vanilla loot tables instead of append
  • Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present
  • Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options
  • Trial spawners crash when all mobs are blocked in Minecraft 1.21.1
  • Optional spawn.count being ignored on spawn.convert

[1.5.15] - 2025-11-21

Removed

  • Conditional option for set.allow-same-type-target (replaced with set.allow-attack)

Added

  • Option for set.allow-attack to better define which mobs can be targeted

[1.5.14] - 2025-10-21

Fixed

  • Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash
  • Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only)
  • Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla

[1.5.13] - 2025-10-15

Fixed

  • Null pointer exception on initial world creation causing villages to be empty
  • Compatibility with Origins

[1.5.12] - 2025-10-07

Added

  • Option to block mobs from targeting same type on hurt (set.allow-same-type-target)
  • Option to give mobs effects (mob.rule.effect)
  • New type to control triggerable spawns, such as building a wither, etc. (trigger)
  • Admin command to add/subtract days from a player to better test rules using day conditions
  • Better spawning logic (Use nearby players for day options, better tick tracking for spawners)

Fixed

  • Clear mobs command now resets timeouts
  • Compatibility issue with custom mobs sending client level instead of server level as expected
  • Fixed show-config admin command on click to copy path to clipboard

[1.5.11] - 2025-09-05

Added

  • Option for spawn.distance to spawn mobs around the player in a ring pattern
  • Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
  • Conditional option for is-baby to check if mob spawning in is a baby or not
  • Conditional option for cool-down to pause the rule after a successful spawn event
  • Admin command for show-config to send a chat message with clickable link to open the current config

Fixed

  • Conditional options for light-block/sky reading in "light_" instead of "light-"
  • Modded entities not working with "control" type if mod is loaded after Mob Control
  • Loot quantities using minimum value instead of a random range
  • Conditional option for follow-range not using # of blocks for metric

[1.5.10] - 2025-08-13

Fixed

  • Spawners to spawn in air to mimic vanilla spawners
  • Crash with frogs due to null set.attack
  • Skeletons using melee instead of range attack

[1.5.9] - 2025-08-09

Removed

  • Conditional option for light (replaced with light-sky & light-block)

Added

  • Conditional options for light-sky & light-block to better control mob spawns
  • Support SNBT on items (slots / loot)
  • Ability to define drop probability on slot items (armor / weapons)
  • AI for non-standard mobs (bats / frogs) to attack other mobs / player
  • Relaxed configuration reader to be more lenient on string data
  • Expanded and cleaned up TOML documentation (default config)

Fixed

  • Spawners to follow vanilla logic when not setting distance

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release

Mob Control v2.0.0-beta-1

beta14 марта 2026 г.

Changelog

[2.0.0-beta-1] - 2026-03-14

Removed

  • Command for admin stats was broken down into various commands to better present data
  • Command for admin show-config as it's replaced by admin show path

Added

  • Options for distance-up and distance-down to replace distance-y
  • Separated trial from spawner type and added new egg type for more control over spawn types
  • New admin summon command to summon mobs with optional rule and optional player as a source for positioning
  • Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn
  • Ability to define list of names for slot items
  • Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check
  • Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking
  • Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached
  • Option for spawn.tries to define number of attempts to place a mob in a valid location
  • Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data

Fixed

  • Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod
  • Positional checks using player's position instead of mob (broke in 2.0.0-beta)
  • Placement type detection for air mobs
  • Natural type ignoring spawn.at-y option
  • Conversions failing to check if rule exists (villager to zombie villager)
  • Skeletons switching to melee attack instead of using range attacks
  • Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons
  • Spawners not reapplying their SNBT data
  • Multi-typed rules dropping down into the "all" rule and overriding intended conditions
  • Mobs spawning from control type when in spectator mode

[2.0.0-beta] - 2026-01-27

Added

  • Support for SNBT on mobs
  • Admin command to change server days to better test "natural" rules using day conditions
  • Option for set.mount to define a mob's mob to ride
  • Type option "link" for rules, for referencing them by the rule's name or group
  • Option for spawn.group to define a group of mobs that spawn together
  • Option for spawn.sound to define a sound event to play when spawning in a mob
  • Option for set.boss-bar to define a boss bar for a mob
  • Serene Seasons compatibility: Option for season to allow spawning in defined seasons
  • Ability to reference rule name for spawn.convert
  • Tag support in spawn.convert rule definition
  • Tag support in mob name definition
  • Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon
  • Internal performance enhancement for rule lookups
  • Option for spawn.point to override vanilla spawn placements
  • Optimized vanilla spawn placement detection
  • Internal performance for spawn placement detection
  • Option spawn.count-spread to force searching for a new location when using spawn.count greater than one

Fixed

  • Passive mobs getting armor randomly with increasing odds at higher difficultly level
  • Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter
  • Loot tables will now override vanilla loot tables instead of append
  • Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present
  • Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options
  • Trial spawners crash when all mobs are blocked in Minecraft 1.21.1
  • Optional spawn.count being ignored on spawn.convert

[1.5.15] - 2025-11-21

Removed

  • Conditional option for set.allow-same-type-target (replaced with set.allow-attack)

Added

  • Option for set.allow-attack to better define which mobs can be targeted

[1.5.14] - 2025-10-21

Fixed

  • Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash
  • Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only)
  • Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla

[1.5.13] - 2025-10-15

Fixed

  • Null pointer exception on initial world creation causing villages to be empty
  • Compatibility with Origins

[1.5.12] - 2025-10-07

Added

  • Option to block mobs from targeting same type on hurt (set.allow-same-type-target)
  • Option to give mobs effects (mob.rule.effect)
  • New type to control triggerable spawns, such as building a wither, etc. (trigger)
  • Admin command to add/subtract days from a player to better test rules using day conditions
  • Better spawning logic (Use nearby players for day options, better tick tracking for spawners)

Fixed

  • Clear mobs command now resets timeouts
  • Compatibility issue with custom mobs sending client level instead of server level as expected
  • Fixed show-config admin command on click to copy path to clipboard

[1.5.11] - 2025-09-05

Added

  • Option for spawn.distance to spawn mobs around the player in a ring pattern
  • Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
  • Conditional option for is-baby to check if mob spawning in is a baby or not
  • Conditional option for cool-down to pause the rule after a successful spawn event
  • Admin command for show-config to send a chat message with clickable link to open the current config

Fixed

  • Conditional options for light-block/sky reading in "light_" instead of "light-"
  • Modded entities not working with "control" type if mod is loaded after Mob Control
  • Loot quantities using minimum value instead of a random range
  • Conditional option for follow-range not using # of blocks for metric

[1.5.10] - 2025-08-13

Fixed

  • Spawners to spawn in air to mimic vanilla spawners
  • Crash with frogs due to null set.attack
  • Skeletons using melee instead of range attack

[1.5.9] - 2025-08-09

Removed

  • Conditional option for light (replaced with light-sky & light-block)

Added

  • Conditional options for light-sky & light-block to better control mob spawns
  • Support SNBT on items (slots / loot)
  • Ability to define drop probability on slot items (armor / weapons)
  • AI for non-standard mobs (bats / frogs) to attack other mobs / player
  • Relaxed configuration reader to be more lenient on string data
  • Expanded and cleaned up TOML documentation (default config)

Fixed

  • Spawners to follow vanilla logic when not setting distance

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release

Mob Control v2.0.0-beta-1

beta14 марта 2026 г.

Changelog

[2.0.0-beta-1] - 2026-03-14

Removed

  • Command for admin stats was broken down into various commands to better present data
  • Command for admin show-config as it's replaced by admin show path

Added

  • Options for distance-up and distance-down to replace distance-y
  • Separated trial from spawner type and added new egg type for more control over spawn types
  • New admin summon command to summon mobs with optional rule and optional player as a source for positioning
  • Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn
  • Ability to define list of names for slot items
  • Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check
  • Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking
  • Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached
  • Option for spawn.tries to define number of attempts to place a mob in a valid location
  • Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data

Fixed

  • Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod
  • Positional checks using player's position instead of mob (broke in 2.0.0-beta)
  • Placement type detection for air mobs
  • Natural type ignoring spawn.at-y option
  • Conversions failing to check if rule exists (villager to zombie villager)
  • Skeletons switching to melee attack instead of using range attacks
  • Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons
  • Spawners not reapplying their SNBT data
  • Multi-typed rules dropping down into the "all" rule and overriding intended conditions
  • Mobs spawning from control type when in spectator mode

[2.0.0-beta] - 2026-01-27

Added

  • Support for SNBT on mobs
  • Admin command to change server days to better test "natural" rules using day conditions
  • Option for set.mount to define a mob's mob to ride
  • Type option "link" for rules, for referencing them by the rule's name or group
  • Option for spawn.group to define a group of mobs that spawn together
  • Option for spawn.sound to define a sound event to play when spawning in a mob
  • Option for set.boss-bar to define a boss bar for a mob
  • Serene Seasons compatibility: Option for season to allow spawning in defined seasons
  • Ability to reference rule name for spawn.convert
  • Tag support in spawn.convert rule definition
  • Tag support in mob name definition
  • Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon
  • Internal performance enhancement for rule lookups
  • Option for spawn.point to override vanilla spawn placements
  • Optimized vanilla spawn placement detection
  • Internal performance for spawn placement detection
  • Option spawn.count-spread to force searching for a new location when using spawn.count greater than one

Fixed

  • Passive mobs getting armor randomly with increasing odds at higher difficultly level
  • Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter
  • Loot tables will now override vanilla loot tables instead of append
  • Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present
  • Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options
  • Trial spawners crash when all mobs are blocked in Minecraft 1.21.1
  • Optional spawn.count being ignored on spawn.convert

[1.5.15] - 2025-11-21

Removed

  • Conditional option for set.allow-same-type-target (replaced with set.allow-attack)

Added

  • Option for set.allow-attack to better define which mobs can be targeted

[1.5.14] - 2025-10-21

Fixed

  • Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash
  • Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only)
  • Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla

[1.5.13] - 2025-10-15

Fixed

  • Null pointer exception on initial world creation causing villages to be empty
  • Compatibility with Origins

[1.5.12] - 2025-10-07

Added

  • Option to block mobs from targeting same type on hurt (set.allow-same-type-target)
  • Option to give mobs effects (mob.rule.effect)
  • New type to control triggerable spawns, such as building a wither, etc. (trigger)
  • Admin command to add/subtract days from a player to better test rules using day conditions
  • Better spawning logic (Use nearby players for day options, better tick tracking for spawners)

Fixed

  • Clear mobs command now resets timeouts
  • Compatibility issue with custom mobs sending client level instead of server level as expected
  • Fixed show-config admin command on click to copy path to clipboard

[1.5.11] - 2025-09-05

Added

  • Option for spawn.distance to spawn mobs around the player in a ring pattern
  • Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
  • Conditional option for is-baby to check if mob spawning in is a baby or not
  • Conditional option for cool-down to pause the rule after a successful spawn event
  • Admin command for show-config to send a chat message with clickable link to open the current config

Fixed

  • Conditional options for light-block/sky reading in "light_" instead of "light-"
  • Modded entities not working with "control" type if mod is loaded after Mob Control
  • Loot quantities using minimum value instead of a random range
  • Conditional option for follow-range not using # of blocks for metric

[1.5.10] - 2025-08-13

Fixed

  • Spawners to spawn in air to mimic vanilla spawners
  • Crash with frogs due to null set.attack
  • Skeletons using melee instead of range attack

[1.5.9] - 2025-08-09

Removed

  • Conditional option for light (replaced with light-sky & light-block)

Added

  • Conditional options for light-sky & light-block to better control mob spawns
  • Support SNBT on items (slots / loot)
  • Ability to define drop probability on slot items (armor / weapons)
  • AI for non-standard mobs (bats / frogs) to attack other mobs / player
  • Relaxed configuration reader to be more lenient on string data
  • Expanded and cleaned up TOML documentation (default config)

Fixed

  • Spawners to follow vanilla logic when not setting distance

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release

Mob Control v2.0.0-beta-1

beta14 марта 2026 г.

Changelog

[2.0.0-beta-1] - 2026-03-14

Removed

  • Command for admin stats was broken down into various commands to better present data
  • Command for admin show-config as it's replaced by admin show path

Added

  • Options for distance-up and distance-down to replace distance-y
  • Separated trial from spawner type and added new egg type for more control over spawn types
  • New admin summon command to summon mobs with optional rule and optional player as a source for positioning
  • Conditional option for moon-phase to check the current moon phase before allowing a mob to spawn
  • Ability to define list of names for slot items
  • Conditional option for max-nearby allowed mobs with optional max-nearby-range to define the range to check
  • Conditional option for max-spawner to define the number of mobs a spawner will allow before breaking
  • Option for max-spawner-block to define the block to replace the spawner with when the max-spawner number is reached
  • Option for spawn.tries to define number of attempts to place a mob in a valid location
  • Admin command for show, with various subcommands to show previously what the admin stats command shown plus more data

Fixed

  • Mobs spawning without vanilla weapons (pillagers without crossbows) - Compat issue with Pillager's Guns mod
  • Positional checks using player's position instead of mob (broke in 2.0.0-beta)
  • Placement type detection for air mobs
  • Natural type ignoring spawn.at-y option
  • Conversions failing to check if rule exists (villager to zombie villager)
  • Skeletons switching to melee attack instead of using range attacks
  • Option set.baby being ignored by due to fix for mobs spawning without vanilla weapons
  • Spawners not reapplying their SNBT data
  • Multi-typed rules dropping down into the "all" rule and overriding intended conditions
  • Mobs spawning from control type when in spectator mode

[2.0.0-beta] - 2026-01-27

Added

  • Support for SNBT on mobs
  • Admin command to change server days to better test "natural" rules using day conditions
  • Option for set.mount to define a mob's mob to ride
  • Type option "link" for rules, for referencing them by the rule's name or group
  • Option for spawn.group to define a group of mobs that spawn together
  • Option for spawn.sound to define a sound event to play when spawning in a mob
  • Option for set.boss-bar to define a boss bar for a mob
  • Serene Seasons compatibility: Option for season to allow spawning in defined seasons
  • Ability to reference rule name for spawn.convert
  • Tag support in spawn.convert rule definition
  • Tag support in mob name definition
  • Documented name-filter parameter to support mods that define multiple mobs with the same mob name, such as Cobblemon
  • Internal performance enhancement for rule lookups
  • Option for spawn.point to override vanilla spawn placements
  • Optimized vanilla spawn placement detection
  • Internal performance for spawn placement detection
  • Option spawn.count-spread to force searching for a new location when using spawn.count greater than one

Fixed

  • Passive mobs getting armor randomly with increasing odds at higher difficultly level
  • Removed hardcoded max/min of 256 to using the dimension's min/max Y for at-y parameter
  • Loot tables will now override vanilla loot tables instead of append
  • Value "none" for structure condition falling into structure checks instead of bypassing when structures are not present
  • Command /mobcontrol admin reload not clearing internal tick tracking for cooldown options
  • Trial spawners crash when all mobs are blocked in Minecraft 1.21.1
  • Optional spawn.count being ignored on spawn.convert

[1.5.15] - 2025-11-21

Removed

  • Conditional option for set.allow-same-type-target (replaced with set.allow-attack)

Added

  • Option for set.allow-attack to better define which mobs can be targeted

[1.5.14] - 2025-10-21

Fixed

  • Issue with set.allow-same-type-target when entity is attacked caused mobcontrol to crash
  • Better AI checks set.attack to fix mobs like hoglin and piglins (experimental only)
  • Forge 1.20.1 issue with set.can-lead defaulting to false instead of vanilla

[1.5.13] - 2025-10-15

Fixed

  • Null pointer exception on initial world creation causing villages to be empty
  • Compatibility with Origins

[1.5.12] - 2025-10-07

Added

  • Option to block mobs from targeting same type on hurt (set.allow-same-type-target)
  • Option to give mobs effects (mob.rule.effect)
  • New type to control triggerable spawns, such as building a wither, etc. (trigger)
  • Admin command to add/subtract days from a player to better test rules using day conditions
  • Better spawning logic (Use nearby players for day options, better tick tracking for spawners)

Fixed

  • Clear mobs command now resets timeouts
  • Compatibility issue with custom mobs sending client level instead of server level as expected
  • Fixed show-config admin command on click to copy path to clipboard

[1.5.11] - 2025-09-05

Added

  • Option for spawn.distance to spawn mobs around the player in a ring pattern
  • Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
  • Conditional option for is-baby to check if mob spawning in is a baby or not
  • Conditional option for cool-down to pause the rule after a successful spawn event
  • Admin command for show-config to send a chat message with clickable link to open the current config

Fixed

  • Conditional options for light-block/sky reading in "light_" instead of "light-"
  • Modded entities not working with "control" type if mod is loaded after Mob Control
  • Loot quantities using minimum value instead of a random range
  • Conditional option for follow-range not using # of blocks for metric

[1.5.10] - 2025-08-13

Fixed

  • Spawners to spawn in air to mimic vanilla spawners
  • Crash with frogs due to null set.attack
  • Skeletons using melee instead of range attack

[1.5.9] - 2025-08-09

Removed

  • Conditional option for light (replaced with light-sky & light-block)

Added

  • Conditional options for light-sky & light-block to better control mob spawns
  • Support SNBT on items (slots / loot)
  • Ability to define drop probability on slot items (armor / weapons)
  • AI for non-standard mobs (bats / frogs) to attack other mobs / player
  • Relaxed configuration reader to be more lenient on string data
  • Expanded and cleaned up TOML documentation (default config)

Fixed

  • Spawners to follow vanilla logic when not setting distance

[1.5.8] - 2025-07-11

Fixed

  • Generation checks causing mobs to not spawn
  • Run option being ignored

[1.5.7] - 2025-07-03

Fixed

  • Options for time-of-day and light ignoring the ending value in a range
  • Option for time-of-day not accounting for the time to be additive
  • Blocked ender dragon soft lock detection being called on a control rule type
  • Soft lock due to converting ender dragon to another mob and then killing it
  • Spawn placement checks for at-y and distance-y

[1.5.6] - 2025-06-29

Fixed

  • Despawning mobs due to unnecessary subsequent rule check

[1.5.5] - 2025-06-17

Added

  • Improved climb, break block, and place block AI
  • Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
  • Check to add rule to mobs bypassing checks or remove mob if needed
  • Spawn mob as another type of mob using option spawn.convert
  • Lenient parsing on mob names to allow delimited strings as an array

Fixed

  • Config for set.follow-range was being ignored
  • Issue with shulker mobs bypassing rules
  • Interaction animation playing when right-clicking on mobs with no ability to interact

[1.5.4] - 2025-06-09

Added

  • More improvements on spawn placement checks
  • Ability to run checks for obstructions via spawn.additional-checks parameter
  • Improved set.can-lead to allow more mobs

Fixed

  • Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
  • Cleaned up default set settings
  • Mobs not taking fall damage

[1.5.3] - 2025-05-30

Fixed

  • Natural spawning not setting attributes

[1.5.2] - 2025-05-30

Added

  • New admin force-summon command to summon mobs ignoring rules
  • Optional rule argument added to force-summon command to apply any named rule to any mob summoned
  • Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
  • Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
  • Give the ability to lead mobs
  • Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
  • Give mobs a name with set.name and always show the name with set.name-always-shown
  • Better spawn placement checks for ground based mobs

Fixed

  • Default repeat to [200,800] when not provided and type is spawner
  • Skip rule when spawn.count is set to zero
  • Spawning mobs issue with invalid mobs (typos / non-existent)

[1.5.1] - 2025-05-23

Added

  • Biome tag checks to rules
  • Biome tag list to stats command
  • Rule at end of default config to allow all mobs

[1.5.0] - 2025-05-21

Added

  • Block spawning of any mob
  • Increase the spawn rate of any mob
  • Control which dimensions a mob will spawn
  • Control which biomes a mob will spawn
  • Control which structures a mob will spawn
  • Spawn mobs on certain days
  • Spawn mobs in certain weather
  • Spawn mobs at certain times of the day
  • Spawn mobs at certain light levels
  • Define how many mobs per mob
  • Define how many mobs per player
  • Define how many mobs spawn per condition
  • Set the distance a mob will spawn from a player
  • Control the y-axis
  • Set the mobs loot drops
  • Give the mobs armor and weapons
  • Give mobs the ability to break blocks
  • Give mobs the ability to climb
  • Give mobs the ability to pillar up
  • Give mobs the ability to plant trees
  • Give mobs the ability to plant flowers
  • Give mobs the ability to cut grass
  • Give mobs the ability to eat plants
  • Make eating plants heal mobs
  • Set the amount of damage a mob will do
  • Make mobs burn in the sun or not
  • Initial release

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:9 месяцев назад
Обновлён:1 день назад
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