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Моды/Mix Energy
Mix Energy

Mix Energy

Interactive energy mod, that adds stamina and custom overlay

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MixEnergy Mod

The MixEnergy Mod introduces a unique mechanic to Minecraft: player energy. This energy system adds a new layer of challenge and strategy by making energy a consumable resource for various actions.

Supported versions: Minecraft 1.20.1–1.20.6 (Forge) and 1.21.1–1.21.11 plus 26.2 (NeoForge). See BUILDING.md for the full target list and the multi-version build workflow.

Key Features

  • Energy Consumption: Players will now spend energy on the following actions:

    • Running: Energy is drained while sprinting.
    • Breaking Blocks: Mining and harvesting require energy.
    • Building Blocks: Placing blocks consumes energy.
    • Attacking: Performing attacks depletes energy.

    If the player runs out of energy, these actions will be temporarily disabled until energy is restored.

  • Food and Drink Restore Energy: Finishing any food, potion or drink restores energy. The amount is configurable, and setting it to 0 turns the mechanic off.

  • Energy Bar Skins: The HUD bar ships in three looks — Classic, Aqua and Amethyst — picked in the mod's interface settings, which preview the bar itself.

  • Energy Commands:

    • /setEnergy <value> <player:optional>: Set a specific player's energy level. If no player is specified, it defaults to the executing player.
    • /setMaxEnergy <value> <player:optional>: Adjust the maximum energy limit for a player. Similar to /setEnergy, the command defaults to the executing player if no target is provided.
  • Energy HUD

  • In creative mode energy doesn't working

Configuration

MixEnergy creates two files in the Minecraft or dedicated-server config directory:

  • mixenergy-common.toml contains authoritative gameplay rules. On a dedicated server, edit this file on the server.
  • mixenergy-client.toml contains the local HUD position and skin.

In single-player, every energy source can also be changed from the mod settings screen. Changes are applied and saved immediately. During multiplayer, gameplay toggles are shown as server-controlled while the local HUD position and skin remain editable.

Example

[general]
defaultMaxEnergy = 45.0
# 20 server ticks = 1 second at normal TPS
energyRegenCooldownTicks = 30

[energy_sources]
sprinting = true
fastSwimming = true
breakingBlocks = true
placingBlocks = true
attacks = true
jumping = false

[energy_costs]
# Movement costs are charged every server tick
sprintingPerTick = 0.25
fastSwimmingPerTick = 0.25
breakingBlock = 2.0
placingBlock = 1.0
attack = 3.0
jump = 1.0

[regeneration]
# Restored per regeneration pulse; one pulse normally occurs every 3 ticks
baseRate = 1.0
maxRate = 1.8
speedMultiplier = 1.0 # 0 disables passive regeneration
consumableRestore = 8.0 # Restored per food/potion/drink; 0 disables it

The HUD preferences are stored separately:

[hud]
energyBarPosition = "ABOVE_HOTBAR"
energyBarSkin = "DEFAULT"

Available positions are ABOVE_HOTBAR, TOP_LEFT, TOP_RIGHT, TOP_CENTER, BOTTOM_LEFT, and BOTTOM_RIGHT. Available skins are DEFAULT, AQUA and AMETHYST;

Gameplay Impact

This mod challenges players to manage their energy wisely, adding a survival aspect even in non-survival game modes. Whether you're mining deep underground, battling mobs, or building your dream base, energy management becomes crucial to success.

Enhance your Minecraft experience with MixEnergy and test your resourcefulness like never before!

Tags Stamina, Stamina system, Energy, Player actions, Player stamina, Player energy, Running energy Minecraft, Building energy Minecraft, Attacking energy Minecraft

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Minecraft: Java Edition

26.2.x26.1.x1.21.x1.20.x

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Опубликован:1 год назад
Обновлён:5 дней назад
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