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batto_strike, bomb_throw, one_two_jango, ichirin_zashi, kamikaze_hyakkoma_gekijo and kaji_oyajiTrial: Hakai HoFragile effect on the enemy before dealing damageTrial: Jishin HoTrial: Renpatsu Namari Boshi. However this will change eventually, wink wink nudge nudge(c / t) * p(1 / 26) * 1000) => ~38.46 which gets rounded to 40| Standard | Hard | |
|---|---|---|
| HP | 150 | 250 |
| Difficulty | ★ | ★ |
| Doriki | 1000 | 10000 |
| Haki (Buso/Ken) | 0/0 | 100/100 |
| Noteable Abilities | Carnival Tricks | Advanced Busoshoku Haki Carnival Tricks Swordsman abilities Rokushiki |
| Standard | Hard | |
|---|---|---|
| HP | 150 | 250 |
| Difficulty | ★ | ★ |
| Doriki | 1000 | 10000 |
| Haki (Buso/Ken) | 0/0 | 100/100 |
| Noteable Abilities | Mace attacks | Advanced Busoshoku Haki Mace attacks Geppo Sube Sube no Mi abilities |
| Standard | Hard | |
|---|---|---|
| HP | 200 | 300 |
| Difficulty | ★ | ★ |
| Doriki | 2000 | 10000 |
| Haki (Buso/Ken) | 0/0 | 100/100 |
| Noteable Abilities | Bara Bara no Mi abilities Bomb throws | Advanced Busoshoku Haki Bara Bara no Mi abilities Bomb throws |
| Standard | Hard | |
|---|---|---|
| HP | 150 | 250 |
| Difficulty | ★ | ★ |
| Doriki | 1000 | 10000 |
| Haki (Buso/Ken) | 0/0 | 100/100 |
| Noteable Abilities | Hypnosis Chakram attacks | Advanced Observation Haki Hypnosis Chakram attacks Some Rokushiki abilities |
/doriki command can now be used on all entities not only players, as it regular (even non-mod) npcs have a usage for dorikistat_loss - determines if players lose stats when dying inside them, true by defaultdeath - determines if players can die inside the area, true by default, when set to false it'll give players the unconscious effect similar with how haoshoku works
stat_loss property is useless as the player never really diesunconscious_time - determines the amount of time players are unconscious for after a death, 40 (ticks) by default (2 seconds)restoration_distance - replaces the old Stop Restoration Near Players config option while also allowing for per-protection configuration. Now allow for values between 0 (off) and 1000 blocksincrease_* functions got a new optional tag named scaleDownChallengeCompletion in order to actually apply the scaling down mentioned for Challenges.
CHALLENGEfalse (meaning the rewards are not scaled down)banned_items_challenges item tag that allows users to ban items from being used during challenges (any difficulty), this can help with certain items that could have permanent side effects allowing for dupes.
/damagem command not actually increasing the damage of projectilesMerge Ability Bonuses config disabled (marked as potential since as far as reports have shown this happened with addons installed, might not happen with only MMnM installed)An adventure focused mod inspired by the One Piece manga