New World Start Radius that controls where the new world starts after it gets triggered
Enable Debug Commands that simply enables the usage of /fg debug commands for testing (these commands do require OP permissions, level 3 and do not have individual permissions associated with them as they're not meant to be used in real servers or single player scenarios)Blue Goro option got removed and replaced with another builtin datapack that turns the fruit, abilities, projectiles and effects in the old blue instead of the official piss yellow color
/worldborder allows)
player_damage when disabled prevents players specifically from taking damage, because of this the previous entity_damage now affects only npcsmob_spawns when disabled prevents npcs from spawning in this protection
/summon or spawned via spawn eggs would still work/points reset command depending on your needs
New World Mode with the following options:
DISABLED - Fully disable the mode, even if it was already triggered previously (this does not reset the flag itself)NORMAL - Normal settings, new world mode gets triggered upon defeating the ender dragonSTART - Starting the new world mode from the very start of the world (all effects are applied immediately)/abilityprotection new command/ability commandcommon to server side
System category got moved and thus are now per world.minecraft/saves/<level_name>/serverconfig/mineminenomi-server.toml<server_folder>/world/serverconfig/mineminenomi-server.tomlserver category will simply open the current world's configRandomized Fruits/ability unlock_group mineminenomi:mera_mera_no_mi/worldborder allows)
player_damage when disabled prevents players specifically from taking damage, because of this the previous entity_damage now affects only npcsmob_spawns when disabled prevents npcs from spawning in this protection
/summon command or spawn eggs are not affected by this propAdded couple of new item tags, to better extend mod functionality for other mods:
mineminenomi:gun_ammo currently only used for bullets and kairoseki bulletsmineminenomi:bazooka_ammo currently only used for cannon ballsmineminenomi:blunts used for blunt weapons (hammers, maces etc)mineminenomi:clima_tacts used for clima tactsmineminenomi:hardening_damage_bonus items that get damage buffed by hardening haki
mineminenomi:imbuing_damage_bonus items that get damage buffed by imbuing haki, this also acts as a tag for items colored by imbuing (UNLESS they've got the haki model override attached)mineminenomi:ranged_enchantable_by_smithing ranged items that can get enchanted with dialsmineminenomi:melee_enchantable_by_smithing melee items that can get enchanted with dialsSome vanilla and forge tags also got updated/extended using mod items such as:
minecraft:swords used for swords (sharp sticks)forge:tools/bows used for kuja bows and slingshotsAdded couple of new block tags, mostly related with the ability protection groups
mineminenomi:block_protection/core pretty much the majority of the blocks you've got planks, stones, dirts, random blocks like crafting tables etcmineminenomi:block_protection/foliage leaves, grass, vines, that kinda stuffmineminenomi:block_protection/liquids water and lavamineminenomi:block_protection/air self explanatory I hopemineminenomi:block_protection/ocean_plants kelp and coralsmineminenomi:block_protection/restricted barriers, portals, bedrock, command blocks, structure, light blocks and so onmineminenomi:block_protection/snow snowmineminenomi:block_protection/water like liquids but without lavaAdded couple of special vanilla block tags, these are essentially backports of these tags from future versions, they are to be considered deprecated and ready for removal whenever the mod ports to a newer version.
Added new biome tags as well, mostly for npc and structure spawning biome groups, certain npcs/structures might not have specific tag as vanilla tags are sufficient:
mineminenomi:is_swamp because there was no vanilla swamp checkmineminenomi:can_spawn/bananawanimineminenomi:can_spawn/big_duckmineminenomi:can_spawn/den_den_mushimineminenomi:can_spawn/dugongsmineminenomi:can_spawn/humandrillmineminenomi:can_spawn/lapahnmineminenomi:can_spawn/wandering_dugongmineminenomi:has_structure/trainer_buildingmineminenomi:has_structure/campmineminenomi:has_structure/sky_islandmineminenomi:has_structure/small_basemineminenomi:has_structure/large_basemineminenomi:has_structure/watch_towermineminenomi:ores/kairosekiAdded 4 new tags for structures, these are only used to track which structures are assigned to what factions, only the marine one is used as of right now
mineminenomi:marinemineminenomi:piratemineminenomi:banditmineminenomi:revolutionarymineminenomi:smithing_dial used for creating dials (although it can be used for more generic smithing recipes too)mineminenomi:smithing_enchantment used to enchant items with dials and kairosekimineminenomi:extended_random_spread to better accommodate the mod's needs with the two most important features it provides are:
exclusion_zones attributemin_distance_from_world_center attribute (at the moment this is unused by the mod)mineminenomi:ignore_waterlogging that bypasses the forced waterlogging for structures that touch water
An adventure focused mod inspired by the One Piece manga