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Моды/Midnight Thoughts
Midnight Thoughts

Midnight Thoughts

Adds a Valheim-style Rested system and improves sleep mechanics inspired by Stardew Valley

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Logo Header Summary Well Rested Footer

Description

Midnight Thoughts

Midnight Thoughts enhances the Minecraft sleep mechanic, making nights more rewarding and memorable.

While resting, players may see thoughts, random facts, or nightmares.
Players who sleep through the night receive the Rested effect and a summary of their activity since the last sleep.


Random Facts

The mod uses the Useless Facts API, providing a large and constantly updated database of random facts.

Supported languages

  • English
  • German

Player Statistics

Each player has their own statistics, and everyone on the server can view each other's results.

At the end of the night, a summary screen highlights:

  • The MVP — the most active player
  • Personal bests
  • Small achievements

Themes

The server can define a default interface theme in the mod configuration.

Players can also choose their own theme:

  • Vanilla
  • Classic
  • Tech
  • Magic

Comfort System

The mod introduces a comfort system that affects sleep quality.

When a player goes to bed, their rest level after waking depends on the comfort level around the bed.

Comfort is influenced by nearby elements such as:

  • furniture
  • plants
  • decorative blocks
  • other environmental elements

Some blocks increase comfort, while others decrease it.


Rested Effect

Well Rested provides bonuses to speed, strength, and block mining speed, increases the player's HP, and also adds gradual health regeneration. The effect of the additional health and regeneration doesn't diminish over time, unlike other buffs

After waking up, the player receives the Rested effect.

  • The effect has up to 5 levels
  • Higher levels increase strength and duration

Each level progresses through three phases, gradually weakening over time:

  1. Phase 1 — strongest
  2. Phase 2 — medium
  3. Phase 3 — weakest

However, higher Rested levels are always stronger overall.
For example, Phase 3 of Level 5 is still stronger than Phase 1 of Level 1.


MVP Bonus

When playing with others, the MVP always receives the most powerful buff, regardless of the conditions in which they slept.

Additionally:

  • The MVP buff lasts longer than the standard Level 5 Rested effect.

Nightmares

Sleep quality also affects the player's experience:

  • Bad conditions → the player may experience nightmares
  • Terrible conditions → the player cannot fall asleep at all
Config

In the config, you can customize the HUD interface settings, enable or disable the moon image, adjust the animation speed, or disable the HUD entirely. You can also configure the Well Rested effect bonuses, the interior scan radius, MVP status and more.

The theme set in the config is the default for the entire server. However, if a player changes their theme, their personal selection will override the server default and be displayed in their interface

{
  "sleepOverlay": {
    "minSlideDisplayTimeMs": 2500,
    "maxSlideDisplayTimeMs": 4000,
    "fadeInDurationMs": 300,
    "fadeOutDurationMs": 300,
    "overlayOpacity": 0.4,
    "textOpacity": 1.0,
    "imageOpacity": 0.6,
    "specialSlideChance": 0.05,
    "enableOverlay": true,
    "enableImage": true,
    "enableDailySummaryScreen": true,
    "useFactsApi": true,
    "userContentReplaces": false,
    "hideChatWhenSleeping": true
  },
  "wellRested": {
    "levels": {
      "level5": {
        "durationMinutes": 15,
        "speedPhase1": 0.5,
        "speedPhase2": 0.3,
        "speedPhase3": 0.16,
        "strengthPhase1": 0.24,
        "strengthPhase2": 0.16,
        "strengthPhase3": 0.08,
        "hastePhase1": 0.35,
        "hastePhase2": 0.2,
        "hastePhase3": 0.1,
        "attackSpeedPhase1": 0.12,
        "attackSpeedPhase2": 0.06,
        "attackSpeedPhase3": 0.03,
        "healthBonus": 10.0,
        "regenBonus": 0.1
      },
      "level4": {
        "durationMinutes": 10,
        "speedPhase1": 0.4,
        "speedPhase2": 0.24,
        "speedPhase3": 0.12,
        "strengthPhase1": 0.2,
        "strengthPhase2": 0.12,
        "strengthPhase3": 0.06,
        "hastePhase1": 0.28,
        "hastePhase2": 0.16,
        "hastePhase3": 0.08,
        "attackSpeedPhase1": 0.1,
        "attackSpeedPhase2": 0.05,
        "attackSpeedPhase3": 0.02,
        "healthBonus": 8.0,
        "regenBonus": 0.08
      },
      "level1": {
        "durationMinutes": 3,
        "speedPhase1": 0.16,
        "speedPhase2": 0.08,
        "speedPhase3": 0.04,
        "strengthPhase1": 0.08,
        "strengthPhase2": 0.04,
        "strengthPhase3": 0.02,
        "hastePhase1": 0.1,
        "hastePhase2": 0.05,
        "hastePhase3": 0.02,
        "attackSpeedPhase1": 0.04,
        "attackSpeedPhase2": 0.02,
        "attackSpeedPhase3": 0.01,
        "healthBonus": 2.0,
        "regenBonus": 0.02
      },
      "level3": {
        "durationMinutes": 7,
        "speedPhase1": 0.32,
        "speedPhase2": 0.18,
        "speedPhase3": 0.08,
        "strengthPhase1": 0.16,
        "strengthPhase2": 0.08,
        "strengthPhase3": 0.04,
        "hastePhase1": 0.22,
        "hastePhase2": 0.12,
        "hastePhase3": 0.06,
        "attackSpeedPhase1": 0.08,
        "attackSpeedPhase2": 0.04,
        "attackSpeedPhase3": 0.02,
        "healthBonus": 6.0,
        "regenBonus": 0.06
      },
      "level2": {
        "durationMinutes": 5,
        "speedPhase1": 0.24,
        "speedPhase2": 0.12,
        "speedPhase3": 0.06,
        "strengthPhase1": 0.12,
        "strengthPhase2": 0.06,
        "strengthPhase3": 0.03,
        "hastePhase1": 0.16,
        "hastePhase2": 0.08,
        "hastePhase3": 0.04,
        "attackSpeedPhase1": 0.06,
        "attackSpeedPhase2": 0.03,
        "attackSpeedPhase3": 0.01,
        "healthBonus": 4.0,
        "regenBonus": 0.04
      }
    }
  },
  "mvp": {
    "enabled": true,
    "minScoreRequired": 10,
    "pointsPerDistance100": 2,
    "pointsPerBlock": 3,
    "pointsPerMob": 15,
    "pointsPerJump10": 1,
    "penaltyPerDeath": 30,
    "mvpWellRestedDurationMinutes": 21
  },
  "comfort": {
    "enabled": true,
    "scanRadius": 5
  },
  "server": {
    "resetPhantomTimerForNonSleepers": true
  },
  "ui": {
    "theme": "classic",
    "hideWellRestedHud": false,
    "hideThemeSwitchButton": false
  }
}

UI themes: "classic", "tech", "magic", "vanilla".

The NeoForge version has an additional parameter:

"wellRestedHudPosition": "primary"

This changes the position of the well-rested hud. "primary" is above the hunger bar, "alternative" is in the lower left corner (as in all other versions)

Well Rested effect modifiers are added directly to the player's generic stats

Custom facts configuration

Two configuration flags are available:

"useFactsApi": true,
"userContentReplaces": false

useFactsApi - enables or disables the external API.

userContentReplaces - determines whether user-defined facts completely replace the facts from the local database.

Behavior Overview

During mod initialization, configuration directories are automatically created in the config folder.

Folders

Custom facts can be added to these directories. By default, they are appended to the existing local database.

If userContentReplaces is set to true, all local database facts are fully replaced with user-defined content.

Important note

If replacement is enabled (userContentReplaces: true), but no custom facts are provided in at least one category, that category will be automatically populated with entries from the local database.

File format example

{
  "entries": [
    { "text": "Text example", "rarity": 1.0 }
  ]
}
  • text - the fact content
  • rarity - defines how frequently the entry appears (rarity weight)

Example

Custom achievements

You can define your own custom achievements in the mod's config. Achievements with specified requirements for obtaining, a description, and an achievement name are added to the achievements.json file.

For example:

{
  "achievements": [
    {
      "id": "test_achievment",
      "name": "First Night",
      "tooltip": "You survived the first night!",
      "conditions": {
        "deathsMax": 999
      }
    }
  ]
}

The id determines whether an achievement has already been earned. Multiple achievements can share the same id, but they will be counted as one. This means that if a player has already earned an achievement with the same id, all other achievements will also be counted as earned

The achievement constructor provides the following parameters (conditions):

deathsEq;
deathsMin;
deathsMax;

mobsKilledEq;
mobsKilledMin;
mobsKilledMax;

blocksDestroyedEq;
blocksDestroyedMin;
blocksDestroyedMax;

distanceWalkedEq;
distanceWalkedMin;
distanceWalkedMax;

jumpsEq;
jumpsMin;
jumpsMax;

damageDealtEq;
damageDealtMin;
damageDealtMax;
  • Eq is exactly how much is needed
  • Min is the minimum
  • Max is the maximum

Example:

{
  "achievements": [
    {
      "id": "test_achievment",
      "name": "First Night",
      "tooltip": "You survived the first night!",
      "conditions": {
        "deathsMax": 999 - The maximum number of deaths possible to get the achievement
        "mobsKilledMin": 10 - Minimum number of mobs to kill to get the achievement
        "jumpsEq": 1 - The exact number of jumps required to get the achievement
      }
    }
  ]
}
For servers

Server behavior

The mod respects the vanilla playerSleepingPercentage gamerule.

If this value is set below 100%, only players who actually slept during the night will receive:

  • the Rested effect
  • the night summary

Players who did not sleep will not receive these rewards.


Rest counter handling

The config includes the following option:

"server": {
  "resetPhantomTimerForNonSleepers": true
}

This setting controls how the phantom rest timer (timeSinceLastRest) is reset when the night is skipped.

When enabled (true):

  • the rest timer is reset for all players
  • even players who did not sleep will have their counter reset

This prevents situations where players who didn’t participate in skipping the night are still targeted by phantoms later.

When disabled (false):

  • the rest timer is reset only for players who actually slept
  • players who didn’t sleep keep their timeSinceLastRest value and may still be targeted by phantoms on future nights
Items that boost or decrease Well Rested

Comfort Tags

You can extend the comfort system using data packs by adding blocks to special tags.

Place your tag files in:

data/midnightthoughts/tags/block/

Each file must contain a JSON list of blocks:

{
  "replace": false,
  "values": [
    "minecraft:example_block"
  ]
}

Setting "replace": false ensures that new blocks are added without overriding the default ones. Tags in Minecraft are used to group blocks together through datapacks and mods.


Positive Comfort Tags

These tags increase comfort and contribute to the Well Rested level:

  • comfort_lighting
  • comfort_carpet
  • comfort_furniture
  • comfort_decoration
  • comfort_structure

Each category contributes +1 level to the effect (up to 5 levels).


Negative Comfort Tags

These tags reduce comfort around the bed:

  • comfort_negative_dark
  • comfort_negative_hostile
  • comfort_negative_macabre

Too many negative blocks may lower the final Rested level or cause nightmares.


Full block list

The complete list of blocks used by the comfort system can be found here:

Full list:

Github

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:4 дня назад
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